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pm:prj2026:tarik_ilhan.omer:paul_daniel.albei [2026/05/02 02:09]
paul_daniel.albei [Description]
pm:prj2026:tarik_ilhan.omer:paul_daniel.albei [2026/05/02 02:19] (current)
paul_daniel.albei [Description]
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 ==== Introduction ==== ==== Introduction ====
-**What it does:** ''​Symbol Match''​ is a interactive memory puzzle game. The player goes through a grid of symbols that hide behind some cards/​blocks displayed on an OLED screen and attempts to find matching pairs by selecting two cards at a time. The game gives feedback throughout the matches by the way some LEDs light up, a passive buzzer for audio and an ambient light sensor ​for auto-brightness.\\+**What it does:** ''​Symbol Match''​ is a interactive memory puzzle game. The player goes through a grid of symbols that hide behind some cards/​blocks displayed on an OLED screen and attempts to find matching pairs by selecting two cards at a time. The game gives feedback throughout the matches by the way some LEDs light up, a passive buzzer for audio and a potentiometer ​for manual screen ​brightness.\\
  
 **The Purpose:** The primary goal is to be able to make all the connections between the wires, modules and the ''​ATmega328P''​ work right and to create a fully playable memory game.\\ **The Purpose:** The primary goal is to be able to make all the connections between the wires, modules and the ''​ATmega328P''​ work right and to create a fully playable memory game.\\
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 ==== Description ==== ==== Description ====
-The system is built around the ''​ATmega328P-XMINI''​ microcontroller,​ where the user interacts with the game using a directional pad made of 5 pressable buttons(Select,​ Up, Down, Left, Right). A potentiometer changes ​the light percentage ​in the screen, the main visual interface is the OLED display, visual feedback is augmented by 4 LEDs and audio feedback is given by the background music that is generated through a passive buzzer.\\+The system is built around the ''​ATmega328P-XMINI''​ microcontroller,​ where the user interacts with the game using a directional pad made of 5 pressable buttons(Select,​ Up, Down, Left, Right). A photoresistor continuously reads the ambient ​light in the room, a potentiometer changes the music volume, the main visual interface is the OLED display, visual feedback is augmented by 4 LEDs and audio feedback is given by the background music that is generated through a passive buzzer.\\
  
 The chip runs the game loop, manages the state machine(Menu,​ Game, Game Over), randomizes the symbols on the grid/map and stores high scores in its non-volatile EEPROM memory. The chip runs the game loop, manages the state machine(Menu,​ Game, Game Over), randomizes the symbols on the grid/map and stores high scores in its non-volatile EEPROM memory.
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     * 5 x Buttons     * 5 x Buttons
     * 1 x 100kohm Rotary Potentiometer     * 1 x 100kohm Rotary Potentiometer
 +    * 1 x Photoresistor
     * 8 x 330ohm Resistor     * 8 x 330ohm Resistor
     * 6 x 10kohm Resistor     * 6 x 10kohm Resistor
pm/prj2026/tarik_ilhan.omer/paul_daniel.albei.1777676973.txt.gz · Last modified: 2026/05/02 02:09 by paul_daniel.albei
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