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pm:prj2026:bianca.popa1106:mihnea_andrei.cazan [2026/05/10 00:01]
mihnea_andrei.cazan [Hardware Design]
pm:prj2026:bianca.popa1106:mihnea_andrei.cazan [2026/05/10 00:10] (current)
mihnea_andrei.cazan [Descriere generală]
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   * **The idea** originated from the desire to recreate the experience of 80s/90s arcade games on a minimal hardware platform, demonstrating how limited memory resources (32KB Flash, 2KB RAM) can provide a complete interactive experience.   * **The idea** originated from the desire to recreate the experience of 80s/90s arcade games on a minimal hardware platform, demonstrating how limited memory resources (32KB Flash, 2KB RAM) can provide a complete interactive experience.
   * **This project is highly useful** from an educational standpoint, as it deepens the understanding of fundamental concepts (I2C communication protocols, ADCs, Timers, PWM, and Hardware Interrupts),​ while also resulting in a functional and entertaining gadget.   * **This project is highly useful** from an educational standpoint, as it deepens the understanding of fundamental concepts (I2C communication protocols, ADCs, Timers, PWM, and Hardware Interrupts),​ while also resulting in a functional and entertaining gadget.
-===== Descriere generală ​=====+===== General Description ​=====
  
 The console is structured into three main blocks: input, processing, and output. The console is structured into three main blocks: input, processing, and output.
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-{{ :​pm:​prj2026:​bianca.popa1106:​project_block_diagram.png?​300 |}}+{{ :​pm:​prj2026:​bianca.popa1106:​project_block_diagram.png?​700x500 ​|}} 
 ===== Hardware Design ===== ===== Hardware Design =====
  
-List of components used for the project:+List of components used for the project ​(Bill of Materials):
   * **ATmega328P Xplained Mini** Development Board (8-bit AVR Microcontroller)   * **ATmega328P Xplained Mini** Development Board (8-bit AVR Microcontroller)
   * **0.96"​ OLED Display** (SSD1306 Controller, I2C Interface, 128x64 resolution)   * **0.96"​ OLED Display** (SSD1306 Controller, I2C Interface, 128x64 resolution)
   * **Biaxial Analog Joystick Module** (KY-023 type) with integrated push button (SW)   * **Biaxial Analog Joystick Module** (KY-023 type) with integrated push button (SW)
-  * **Passive Buzzer** (for generating ​various tones via PWM signal)+  * **Passive Buzzer ​3.3V** (for generating ​sound effects)
   * **5mm RGB LED** (Common Cathode, for visual state indication)   * **5mm RGB LED** (Common Cathode, for visual state indication)
-  * **2 x Tact Switch Buttons 6x6mm** (For START/​SELECT ​and PAUSE functions) +  * **2 x Tact Switch Buttons 6x6mm** (For START and PAUSE functions) 
-  * **x 220Ω Resistors** (for current limiting on the RGB LED channels)+  * **x 220Ω Resistors** (for RGB LED current limiting, 1 for buzzer protection)
   * **830 Tie-Points Breadboard** (for solderless assembly)   * **830 Tie-Points Breadboard** (for solderless assembly)
   * **Dupont Wire Set** (Male-to-Male and Female-to-Male)   * **Dupont Wire Set** (Male-to-Male and Female-to-Male)
  
-**Electtrical ​Scheme:**+**Electrical ​Scheme:** 
 + 
 +{{:​pm:​prj2026:​bianca.popa1106:​mihnea-andrei_cazan_schema_electrica.png?​700x500 | Mini Console Electrical Schematic}} 
 + 
 +==== Connection Table ==== 
 + 
 +^ Component ^ Component Pin ^ ATmega328P Pin ^ Details / Functionality ^ 
 +| **RGB LED** | Red Anode | PD6 (D6) | PWM controlled (Timer0 OC0A) | 
 +| ::: | Green Anode | PD5 (D5) | PWM controlled (Timer0 OC0B) | 
 +| ::: | Blue Anode | PB3 (D11) | PWM controlled (Timer2 OC2A) | 
 +| ::: | Cathode | GND | Common Ground | 
 +| **Joystick** | VRx | PC0 (ADC0) | Analog read (X-axis) | 
 +| ::: | VRy | PC1 (ADC1) | Analog read (Y-axis) | 
 +| ::: | SW | PD2 (D2) | Hardware Interrupt (INT0, Internal Pull-up) | 
 +| ::: | VCC | 5V | Power Supply | 
 +| ::: | GND | GND | Ground | 
 +| **OLED Display**| SDA | PC4 (A4) | I2C Data line (TWI) | 
 +| ::: | SCL / SCK | PC5 (A5) | I2C Clock line (Fast Mode 400kHz) | 
 +| ::: | VCC | 5V | Power Supply | 
 +| ::: | GND | GND | Ground | 
 +| **Buzzer** | Pin (+) | PB1 (D9) | Through 220Ω resistor (Timer1 OC1A) | 
 +| ::: | Pin (-) | GND | Ground | 
 +| **Buttons** | START | PD3 (D3) | Hardware Interrupt (INT1, Internal Pull-up) | 
 +| ::: | PAUSE | PB0 (D8) | Pin Change Int (PCINT0, Internal Pull-up) | 
 + 
 +==== Communication Protocols and Hardware Peripherals ====
  
 +To seamlessly manage the display, analog input, and visual/​audio effects concurrently without blocking the main loop, the system heavily utilizes the microcontroller'​s hardware peripherals:​
 +  * **I2C (TWI):** Enabled on pins PC4/PC5. Configured in **Fast Mode (400 kHz)** to ensure rapid transfer of the frame buffer to the OLED display (maintaining ~30 FPS).
 +  * **ADC:** ADC0 and ADC1 channels are used for smooth joystick reading, utilizing a 128 prescaler for signal stability.
 +  * **PWM Signals:** Timers 0 and 2 generate hardware PWM signals on 3 independent pins to finely control the brightness and color mixing of the RGB LED.
 +  * **Timer1 (CTC Mode):** Generates precise hardware frequencies for musical notes sent to the buzzer, offloading the CPU from using blocking delay functions.
  
-{{:​pm:​prj2026:​bianca.popa1106:​mihnea-andrei_cazan_schema_electrica.png?​700x500 |}} 
  
 ===== Software Design ===== ===== Software Design =====
pm/prj2026/bianca.popa1106/mihnea_andrei.cazan.1778360487.txt.gz · Last modified: 2026/05/10 00:01 by mihnea_andrei.cazan
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