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pm:prj2025:iotelea:ana_maria.ailiesei [2025/05/28 00:12]
ana_maria.ailiesei [4-bit write cycle (Figure 9)]
pm:prj2025:iotelea:ana_maria.ailiesei [2025/05/28 00:35] (current)
ana_maria.ailiesei [Bibliography and Sources]
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 == Why those hex commands? == == Why those hex commands? ==
  
-0x01 Clear Display, 0x02 Return Home, 0x06 Entry-Mode Set, 0x0C Display ON/OFF, 0x28 Function Set – their op-codes and bit-fields are listed in Table 6 Instructions” of the datasheet. ​+0x01 Clear Display, 0x02 Return Home, 0x06 Entry-Mode Set, 0x0C Display ON/OFF, 0x28 Function Set – their op-codes and bit-fields are listed in Table 6 "Instructions" ​of the datasheet. ​
  
-The Function Set constant 0x28 is 0010 1000b ⇒ DL = 0 (4-bit), N = 1 (2-line), F = 0 (5×8 font). You must send this after forcing the controller into 4-bit mode so it knows the final interface width.+The Function Set constant 0x28 is 0010 1000b => DL = 0 (4-bit), N = 1 (2-line), F = 0 (5x8 font). You must send this after forcing the controller into 4-bit mode so it knows the final interface width.
  
-=== Power-up initialisation (Figure 24 flow) ===+== Power-up initialisation (Figure 24 flow) ==
 <​code>​ <​code>​
-0x30 → 0x30 → 0x30 → 0x20+0x30 -> 0x30 -> 0x30 -> 0x20
 </​code>​ </​code>​
-Send the 0x30 three times” handshake (still in 8-bit mode) and finally 0x20 to drop DL=0. This is the exact 4-bit initialisation sequence shown in Figure 24 4-Bit Interface Initializing by Instruction” (under Initializing by Instruction). ​+Send the "0x30 three times" ​handshake (still in 8-bit mode) and finally 0x20 to drop DL=0. This is the exact 4-bit initialisation sequence shown in Figure 24 "4-Bit Interface Initializing by Instruction" ​(under Initializing by Instruction). ​
  
-= 4-bit write cycle (Figure 9) =+== 4-bit write cycle (Figure 9) ==
 In 4-bit mode each byte is split: high nibble first, low nibble second. Figure 9 labels the bus cycles: In 4-bit mode each byte is split: high nibble first, low nibble second. Figure 9 labels the bus cycles:
  
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 | 1 | 1 | DR read | Fetch data from DDRAM/CGRAM via Data Register | | 1 | 1 | DR read | Fetch data from DDRAM/CGRAM via Data Register |
  
-See Figure 9 4-Bit Transfer Example” for the two Enable pulses per byte. +See Figure 9 "4-Bit Transfer Example" ​for the two Enable pulses per byte. 
  
-= What the bit-flags in lcd_send_half() do =+== What the bit-flags in lcd_send_half() do ==
  
 | Bit mask | PCF8574 pin → LCD | Why it’s set | | Bit mask | PCF8574 pin → LCD | Why it’s set |
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 <​html>​ <​html>​
   <iframe width="​560"​ height="​315"​   <iframe width="​560"​ height="​315"​
-     ​src="​https://​www.youtube.com/​embed/​058uTZwySFo"+     ​src="​https://​www.youtube.com/​embed/​1_WvuHkVgRU"
      ​title="​YouTube video player"​ frameborder="​0"​ allow="​accelerometer;​ autoplay; clipboard-write;​ encrypted-media;​ gyroscope; picture-in-picture;​ web-share"​ referrerpolicy="​strict-origin-when-cross-origin"​ allowfullscreen>​      ​title="​YouTube video player"​ frameborder="​0"​ allow="​accelerometer;​ autoplay; clipboard-write;​ encrypted-media;​ gyroscope; picture-in-picture;​ web-share"​ referrerpolicy="​strict-origin-when-cross-origin"​ allowfullscreen>​
   </​iframe>​   </​iframe>​
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 [[https://​www.flipkart.com/​tumtafa-best-quality-labyrinth-game-ball-in-a-maze-round-wooden-kids-adults-party-fun-games-board/​p/​itm10a21ca18e84c?​pid=BDGGGSTBHPG2E3WZ |Ball maze photo]] [[https://​www.flipkart.com/​tumtafa-best-quality-labyrinth-game-ball-in-a-maze-round-wooden-kids-adults-party-fun-games-board/​p/​itm10a21ca18e84c?​pid=BDGGGSTBHPG2E3WZ |Ball maze photo]]
 +
 +[[https://​cdn.sparkfun.com/​assets/​9/​5/​f/​7/​b/​HD44780.pdf | HD44780 Datasheet]]
  
  
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