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pm:prj2022:arosca:snakegamewithgyroscope [2022/05/27 17:38] gabriel.saru [Cod Sursa] |
pm:prj2022:arosca:snakegamewithgyroscope [2022/05/27 19:29] (current) gabriel.saru [Download] |
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În codul meu am setat lungimea maximă a șarpelui la 64, care este întreaga matrice LED. Am făcut asta pentru că am vrut ca jocul să se termine doar dacă șarpele a murit și nu dacă a ajuns la o anumită lungime. | În codul meu am setat lungimea maximă a șarpelui la 64, care este întreaga matrice LED. Am făcut asta pentru că am vrut ca jocul să se termine doar dacă șarpele a murit și nu dacă a ajuns la o anumită lungime. | ||
+ | Un mic rezumat in ceea ce fac functiile: | ||
+ | * void playGame() --> această funcție va porni jocul | ||
+ | * void draw() --> aceasta functie va apela funcțiile pentru a desena șarpele și ținta | ||
+ | * void drawSnake() --> aceasta functie va desena sarpele | ||
+ | * void drawTarget() --> aceasta functie va atrage ținta | ||
+ | * boolean inPlayField(int x, int y) --> va stabili terenul de joc pentru țintă și șarpe pentru a se spawna pe harta | ||
+ | * void makeTarget() --> aceasta functie va alege o valoare aleatorie și va stabili ținta | ||
+ | * boolean isPartOfSnake(int x, int y) --> aceasta functie se va citi dacă valoarea face parte sau nu din șarpe. | ||
+ | * void makeSnake() --> aceasta functie va stabili valorile șarpelui | ||
+ | * void moveSnake() --> această funcție va muta șarpele în funcție de accelerometru | ||
+ | * void gameOver() --> aceasta functie va afișa spectacolul de lumini și va nota după terminarea jocului | ||
==== Cod Sursa ==== | ==== Cod Sursa ==== | ||
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<code> | <code> | ||
- | //First we need to set up some libraries so that we can use all the parts we want | + | #include <SparkFun_MMA8452Q.h> |
- | #include <Wire.h> // we need this to use I2C which is a requirement of the acceleromter and LED matrix | + | |
- | #include <SFE_MMA8452Q.h> // this will include the library so we can use the accelerometer | + | |
+ | //First we need to set up some libraries so that we can use all the parts we want | ||
+ | #include <Wire.h> // we need this to use I2C which is a requirement of the | ||
+ | // acceleromter and LED matrix | ||
+ | //#include <SFE_MMA8452Q.h> // this will include the library so we can use the accelerometer | ||
//these two libraries are so we can use the LED matrix | //these two libraries are so we can use the LED matrix | ||
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#include "Adafruit_GFX.h" | #include "Adafruit_GFX.h" | ||
- | // these three libraries are needed to connect the Arduino with the internet and Twitter(optional). | + | // these three libraries are needed to connect the Arduino with the internet and Twitter. |
#include <SPI.h> // needed in Arduino 0019 or later | #include <SPI.h> // needed in Arduino 0019 or later | ||
#include <Ethernet.h> | #include <Ethernet.h> | ||
- | #include <Twitter.h> | ||
- | |||
#include <EEPROM.h> // this will allow us to store memory on the Arduino. | #include <EEPROM.h> // this will allow us to store memory on the Arduino. | ||
- | + | //Now we need to set up some features for our accelerometer | |
- | //Now we need to set up some features for our accelerometer H3LIS331DL accel; | + | MMA8452Q accel; |
//Now we need to set up some features for our LED matrix | //Now we need to set up some features for our LED matrix | ||
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//You can get your token from (http://arduino-tweet.appspot.com/) | //You can get your token from (http://arduino-tweet.appspot.com/) | ||
//this is my token, make sure to use your own for it to show up on your Twitter news feed | //this is my token, make sure to use your own for it to show up on your Twitter news feed | ||
- | Twitter twitter("3196797122-2jESNtWDAvddc1zYJkhaQqUjokUpVwraJ1pAbiS"); | ||
- | //This will set up a message which we will use later when we want to post to Twitter | + | //this will set up a message which we will use later when we want to post to Twitter |
char msg[70]; | char msg[70]; | ||
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const int sendButton = 6; | const int sendButton = 6; | ||
int resetButton; | int resetButton; | ||
- | |||
const int maxSnake = 64; //this is the maximum length the snake can reach | const int maxSnake = 64; //this is the maximum length the snake can reach | ||
- | |||
int snakeX[maxSnake]; // this is the x coordinate of the snake | int snakeX[maxSnake]; // this is the x coordinate of the snake | ||
int snakeY[maxSnake]; // this is the y coordinate of the snake | int snakeY[maxSnake]; // this is the y coordinate of the snake | ||
- | |||
int snakeLength = 1; // this is the starting length of the snake | int snakeLength = 1; // this is the starting length of the snake | ||
int targetX; //this is the x coordinate of the item we are going after | int targetX; //this is the x coordinate of the item we are going after | ||
int targetY; //the y coordinate of the item we are going after | int targetY; //the y coordinate of the item we are going after | ||
- | |||
unsigned long targetPrevTime = 0; //these will be used to help with the timing of the target | unsigned long targetPrevTime = 0; //these will be used to help with the timing of the target | ||
unsigned long targetBlinkTime = 1000 / 250; | unsigned long targetBlinkTime = 1000 / 250; | ||
- | |||
int targetLED = LED_GREEN; | int targetLED = LED_GREEN; | ||
- | |||
unsigned long prevTime = 0; | unsigned long prevTime = 0; | ||
unsigned long delayTime = 500; | unsigned long delayTime = 500; | ||
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void setup() { | void setup() { | ||
- | |||
//Set up our pins as inputs | //Set up our pins as inputs | ||
pinMode(powerButton, INPUT); | pinMode(powerButton, INPUT); | ||
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void loop() { | void loop() { | ||
- | |||
// this will clear the display just in case something else was on it before | // this will clear the display just in case something else was on it before | ||
matrix.clear(); | matrix.clear(); | ||
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static int prevPowerState = 0; //this will ensure we read only the button push, and not how long it is pushed. | static int prevPowerState = 0; //this will ensure we read only the button push, and not how long it is pushed. | ||
int powerButtonState = digitalRead(powerButton); //this will moniter the state of the button | int powerButtonState = digitalRead(powerButton); //this will moniter the state of the button | ||
- | | ||
if ((powerButtonState == HIGH) && (prevPowerState == LOW)) { | if ((powerButtonState == HIGH) && (prevPowerState == LOW)) { | ||
mode = (mode + 1) % NUMMODES; | mode = (mode + 1) % NUMMODES; | ||
} | } | ||
prevPowerState = powerButtonState; | prevPowerState = powerButtonState; | ||
- | |||
- | //Serial.println(mode); //debug to make sure the modes were working porperly | ||
switch (mode) { | switch (mode) { | ||
- | | ||
case 0: //if the button has not been pushed nothing happens | case 0: //if the button has not been pushed nothing happens | ||
//Serial.println("OFF"); debug to make sure switch works properly | //Serial.println("OFF"); debug to make sure switch works properly | ||
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int sendButtonState = digitalRead(sendButton); //this will send a Tweet of the score by pushing the red button | int sendButtonState = digitalRead(sendButton); //this will send a Tweet of the score by pushing the red button | ||
if (sendButtonState == HIGH) { | if (sendButtonState == HIGH) { | ||
- | sendTweet(); | ||
} | } | ||
} | } | ||
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void nextstep() { | void nextstep() { | ||
- | |||
for (int i = snakeLength - 1; i > 0; i--) { | for (int i = snakeLength - 1; i > 0; i--) { | ||
snakeX[i] = snakeX[i - 1]; | snakeX[i] = snakeX[i - 1]; | ||
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} | } | ||
- | for (int8_t h = 3; h <= snakeLength; h++) { | + | for (int8_t h = 3; h <= snakeLength; h++) { // this will monitor if the snake's head is colliding with another part |
- | // this will monitor if the snake's head is colliding with another part | + | |
// of the snake. we use 3 because it is basically impossible for the snake to hit itself before then. | // of the snake. we use 3 because it is basically impossible for the snake to hit itself before then. | ||
- | | ||
if ((snakeX[0] == snakeX[h]) && (snakeY[0] == snakeY[h])) | if ((snakeX[0] == snakeX[h]) && (snakeY[0] == snakeY[h])) | ||
{ | { | ||
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} | } | ||
} | } | ||
- | | ||
Serial.print("Collision:"); //used for debugging to ensure the collision detection worked | Serial.print("Collision:"); //used for debugging to ensure the collision detection worked | ||
Serial.println(collision); | Serial.println(collision); | ||
if ((inPlayField(snakeX[0], snakeY[0])) && collision == 0) { // if the snake is in the playing field | if ((inPlayField(snakeX[0], snakeY[0])) && collision == 0) { // if the snake is in the playing field | ||
- | | ||
// or not colliding with itself then we will be able to continue to play | // or not colliding with itself then we will be able to continue to play | ||
moveSnake(); //this will call a function to move the snake | moveSnake(); //this will call a function to move the snake | ||
if ((snakeX[0] == targetX) && (snakeY[0] == targetY)) { //this will read if the snake is on the target | if ((snakeX[0] == targetX) && (snakeY[0] == targetY)) { //this will read if the snake is on the target | ||
- | |||
snakeLength++; //if it is it will gain a length of one | snakeLength++; //if it is it will gain a length of one | ||
score++; // and the score will increase by one | score++; // and the score will increase by one | ||
- | | ||
Serial.print("Score: "); // the score will then be written on the serial monitor | Serial.print("Score: "); // the score will then be written on the serial monitor | ||
Serial.println(score); | Serial.println(score); | ||
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int x; | int x; | ||
int y; | int y; | ||
- | | ||
x = random(0, 8); | x = random(0, 8); | ||
y = random(0, 8); | y = random(0, 8); | ||
- | | ||
while (isPartOfSnake(x, y)) { //here it will check if the target is part of the snake | while (isPartOfSnake(x, y)) { //here it will check if the target is part of the snake | ||
x = random(0, 8); // if it is it will choose a new random point and thus continue the game | x = random(0, 8); // if it is it will choose a new random point and thus continue the game | ||
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void makeSnake() { //this will set up the values of the snake | void makeSnake() { //this will set up the values of the snake | ||
+ | | ||
snakeX[0] = 3; | snakeX[0] = 3; | ||
snakeY[0] = 4; | snakeY[0] = 4; | ||
+ | | ||
for (int i = 1; i < maxSnake; i++) { | for (int i = 1; i < maxSnake; i++) { | ||
snakeX[i] = snakeY[i] = -1; | snakeX[i] = snakeY[i] = -1; | ||
Line 318: | Line 309: | ||
void moveSnake() { // this function will move the snake according to the accelerometer | void moveSnake() { // this function will move the snake according to the accelerometer | ||
if (accel.available()) { | if (accel.available()) { | ||
- | | ||
accel.read(); //this will read the values of the accelerometer | accel.read(); //this will read the values of the accelerometer | ||
Serial.print("x: "); | Serial.print("x: "); | ||
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matrix.setTextColor(LED_YELLOW); | matrix.setTextColor(LED_YELLOW); | ||
matrix.setRotation(3); | matrix.setRotation(3); | ||
+ | | ||
for (int8_t x = 7; x >= -36; x--) { | for (int8_t x = 7; x >= -36; x--) { | ||
matrix.clear(); | matrix.clear(); | ||
Line 465: | Line 456: | ||
} | } | ||
} | } | ||
+ | |||
</code> | </code> | ||
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===== Download ===== | ===== Download ===== | ||
- | * {{ :pm:prj2022:arosca:codsursasnakeaccelerometru.zip | Arhiva cod sursa + comentarii }} | + | * {{ :pm:prj2022:arosca:arhivaplusreadme_sarugabriel333cb.zip | Arhiva cod sursa + comentarii + README }} |
+ | |||
+ | In aceasta sectiune de DOWNLOAD putem gasi arhiva care contine urmatoarele: | ||
+ | |||
+ | * Codul sursa al proiectului; | ||
+ | * README, pentru o explicare mai succinta a functiilor din proiect; | ||
+ | * Libraria accelerometrului; | ||