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pm:prj2021:amocanu:pong_game [2021/06/01 18:06] stefania.gherasie [Rezultate Obţinute] |
pm:prj2021:amocanu:pong_game [2021/06/01 18:50] (current) stefania.gherasie [Rezultate Obţinute] |
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* Se foloseste un adaptor I2C montat pe ecranul LCD pentru a reduce numarul de fire la 4 (SDA, SCL, GND, VCC). SDA si SCL se conecteaza la pinii analogici corespunzatori celor 2 intrari. | * Se foloseste un adaptor I2C montat pe ecranul LCD pentru a reduce numarul de fire la 4 (SDA, SCL, GND, VCC). SDA si SCL se conecteaza la pinii analogici corespunzatori celor 2 intrari. | ||
* Cele 2 Joystick-uri pe 2 axe sunt conectate cu VRx si VRy la pini analogici, iar SW la pinii digitali 4/2. | * Cele 2 Joystick-uri pe 2 axe sunt conectate cu VRx si VRy la pini analogici, iar SW la pinii digitali 4/2. | ||
- | <note> | + | {{ :pm:prj2021:amocanu:sg_schemapm.png?direct&500 |https://drive.google.com/file/d/1Bn9C4pVuZasxBsulHTZunqX2TxsEKBfq/view?usp=sharing}} |
- | Schema design-ului fizic se poate gasi [[https://drive.google.com/file/d/1Bn9C4pVuZasxBsulHTZunqX2TxsEKBfq/view?usp=sharing | aici]]. | + | |
- | </note> | + | |
===== Software Design ===== | ===== Software Design ===== | ||
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S-au folosit bibliotecile: ''Wire.h'', ''LiquidCrystal_I2C.h''. | S-au folosit bibliotecile: ''Wire.h'', ''LiquidCrystal_I2C.h''. | ||
===== Rezultate Obţinute ===== | ===== Rezultate Obţinute ===== | ||
- | {{ :pm:prj2021:amocanu:sg_rezultat1.jpg?direct&400 |https://drive.google.com/drive/folders/18PcLSq9JhIJ7miKNcB91KqL2UmVewKuo?usp=sharing}} | + | {{ :pm:prj2021:amocanu:rezultatproiect.jpg?direct&600 |}} |
- | + | ||
- | ---- | + | |
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- | {{ :pm:prj2021:amocanu:sg_rezultat5.jpg?direct&400 |https://drive.google.com/drive/folders/18PcLSq9JhIJ7miKNcB91KqL2UmVewKuo?usp=sharing}} | + | |
<note> | <note> | ||
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- Schema electrica in Eagle: {{:pm:prj2021:amocanu:sg_schematiceagle.zip| SchemaElectrica.zip}} | - Schema electrica in Eagle: {{:pm:prj2021:amocanu:sg_schematiceagle.zip| SchemaElectrica.zip}} | ||
- Schema design-ului hardware in Fritzing: {{:pm:prj2021:amocanu:sg_schemafritzing.zip|SchemaHardware.zip}} | - Schema design-ului hardware in Fritzing: {{:pm:prj2021:amocanu:sg_schemafritzing.zip|SchemaHardware.zip}} | ||
+ | |||
===== Bibliografie/Resurse ===== | ===== Bibliografie/Resurse ===== | ||
- | <note> | + | |
- | Link direct: [[pm:prj2021:amocanu:pong_game|]] \\ | + | |
- | Documentatie in format PDF: [[https://ocw.cs.pub.ro/courses/pm/prj2021/amocanu/pong_game?do=export_pdf| Documentatie PDF]] | + | |
- | </note> | + | |
* [[https://maxpromer.github.io/LCD-Character-Creator/ ]] | * [[https://maxpromer.github.io/LCD-Character-Creator/ ]] | ||
* [[https://www.makerguides.com/character-i2c-lcd-arduino-tutorial/]] | * [[https://www.makerguides.com/character-i2c-lcd-arduino-tutorial/]] | ||
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* [[https://www.circuitbasics.com/how-to-set-up-an-lcd-display-on-an-arduino/ ]] | * [[https://www.circuitbasics.com/how-to-set-up-an-lcd-display-on-an-arduino/ ]] | ||
* [[https://www.diymodules.org/eagle-show-object?type=dm&file=diy-modules.lbr&device=LCD-I2C-CONVERTER]] | * [[https://www.diymodules.org/eagle-show-object?type=dm&file=diy-modules.lbr&device=LCD-I2C-CONVERTER]] | ||
+ | |||
+ | <note> | ||
+ | Link direct: [[pm:prj2021:amocanu:pong_game|]] \\ | ||
+ | Documentatie in format PDF: [[https://ocw.cs.pub.ro/courses/pm/prj2021/amocanu/pong_game?do=export_pdf| Documentatie PDF]] | ||
+ | </note> | ||