This is an old revision of the document!

Programarea jocurilor video



  • laborator - 6p
  • prezentare curs - 2p
  • colocviu (extinderea unui laborator cu cateva elemente suplimentare care nu sunt in laborator) - 2p

Laboratoare / Curs practic

Miercuri, in sala EG204

  • 16 - 18
  • 18 - 20
  • 20 - 22

Idei prezentari

  • UX prototyping for games
  • Fluid simulation methods
  • Multiplayer solutions for games
  • AR technologies for games
  • Asset management and distribution in games
  • Machine Learning in video games (eg. used for bots, animations etc.)
  • Security in games. Cheating problems and solutions
  • Real-Time Multi-Agent Navigation / Real-Time Crowd
  • Mobile/Web games development particularities,limits
  • Illumination techniques and optimization
  • Procedural generation (terrain, vegetation, characters, items, quests, whole environments etc)
  • Input/Output devices and implementation particularities (mouse, keyboard, controller, vr headset, vr controller, ar etc)
  • Game type development particularities (eg. rpg, mmo, rts, tbs, moba etc.)
  • Scene management. Rendering optimization.
  • Mathematics in Video Games
  • Physics in Video Games


pjv.1570014510.txt.gz ยท Last modified: 2019/10/02 14:08 by alexandru.gradinaru
CC Attribution-Share Alike 3.0 Unported Valid CSS Driven by DokuWiki do yourself a favour and use a real browser - get firefox!! Recent changes RSS feed Valid XHTML 1.0