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pjv [2019/10/02 07:08]
alexandru.gradinaru [Idei prezentari]
pjv [2024/12/16 20:35] (current)
alexandru.gradinaru [Punctaj PAJV]
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 ====== Contact ====== ====== Contact ======
-  * [[alex.gradinaru@cs.pub.ro | Alexandru Gradinaru]]+  * [[alexandru.gradinaru@upb.ro | Alexandru Gradinaru]] 
 +  * [[maria_anca.balutoiu@upb.ro | Anca Balutoiu]] 
 +  * [[ovidiu.dinu@upb.ro | Alex Dinu]] 
 +  * [[andrei.lapusteanu@upb.ro | Andrei Lapusteanu]]
  
  
-====== Punctaj ====== +====== Punctaj ​IPJV ====== 
-  * laborator ​6p +  * curs (luni 16-18, online/​EC101/​EC002/​PR704) 
-  * prezentare ​curs 2p +  * laborator - 8p (Luni 18-20; Luni 20-22; Miercuri 12-14; Miercuri 18-20) 
-  * colocviu ​- 2p+    * 11 laboratoare (0.5p fiecare) 
 +      * L1-6: Deadline ​prezentare: 3 dec 2024 
 +      * L7-12: Deadline prezentare: 22 ian 2025 
 +    * 1 tema (2.5p) Deadline prezentare: 22 ian 2025 
 +  * examen practic ​- 2p (in sesiune)
  
-====== Laboratoare / Curs practic ====== 
  
-Miercuriin sala EG204 +====== Punctaj PAJV ====== 
-  * 16 - 18 +  * curs (miercuri 18-20online/​PR704) 
-  18 - 20 +  * laborator - 8p (Luni 14-16; Miercuri 8-10; Miercuri ​16-18) 
-  * 20 22+    <​del>​8 laboratoare</​del>​ 5 laboratoare (<​del>​1p</​del>​ 1.4p fiecare, total 7p) 
 +      * L1-4: Deadline prezentare: 3 dec 2024 
 +      * L5-8: Deadline prezentare: ​20 ian 2025 
 +    * Laborator suplimentar pentru acoperirea a inca 1.4p 
 +    * sau Proiect de echipa de 3p care acopera si examenul 
 +  * examen practic ​2p (in sesiune)
  
 + 
  
-====== Idei prezentari ======+ 
 + 
 +====== Resurse ====== 
 +{{indexmenu>:​xx:​res}} 
 + 
 +  
 + 
 +<​hidden>​ 
 +====== Idei prezentari ​(~15min) ​====== 
 + 
 +  * UX prototyping for games 
 +  * Multiplayer solutions for games 
 +  * New input devices and immersive movement systems (HMD, suits, gloves, glasses etc) 
 +  * AR technologies for games 
 +  * Asset management and distribution in games 
 +  * Machine Learning in video games (eg. used for bots, animations etc.) 
 +  * Security in games. Cheating problems and solutions 
 +  * Procedural generation (terrain, vegetation, characters, items, quests, whole environments etc) 
 +  * Real-Time Multi-Agent Navigation / Real-Time Crowd 
 +  * Mobile/Web game development particularities,​ limits 
 +  * Gamification or games in education 
 +  * Games in e-Health 
 + 
 +<​hidden>​
   * UX prototyping for games   * UX prototyping for games
   * Fluid simulation methods   * Fluid simulation methods
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   * AR technologies for games   * AR technologies for games
   * Asset management and distribution in games   * Asset management and distribution in games
-  * Machine Learning in video games+  * Machine Learning in video games (eg. used for bots, animations etc.)
   * Security in games. Cheating problems and solutions   * Security in games. Cheating problems and solutions
   * Real-Time Multi-Agent Navigation / Real-Time Crowd   * Real-Time Multi-Agent Navigation / Real-Time Crowd
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   * Input/​Output devices and implementation particularities (mouse, keyboard, controller, vr headset, vr controller, ar etc)   * Input/​Output devices and implementation particularities (mouse, keyboard, controller, vr headset, vr controller, ar etc)
   * Game type development particularities (eg. rpg, mmo, rts, tbs, moba etc.)   * Game type development particularities (eg. rpg, mmo, rts, tbs, moba etc.)
 +  * Scene management. Rendering optimization.
 +  * Mathematics in Video Games
 +  * Physics in Video Games
  
  
-====== Resurse ====== +Inscrire echipa prezentare:​ 
-{{indexmenu>:xx:res}}+  * [[https://​forms.gle/​YUkavBv397bTAm3D6|Formular inscriere pana la data de 28 oct]] 
 +  * [[https://​docs.google.com/​spreadsheets/​d/​1v2THSAP10-0lIRSjihXK7skkd8dHfsLepHr_wmq9iuI/​edit?​usp=sharing|Prezentari inscrise]] 
 + 
 +</hidden>
  
pjv.1569989280.txt.gz · Last modified: 2019/10/02 07:08 by alexandru.gradinaru
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