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pjv [2019/10/02 07:08]
alexandru.gradinaru [Idei prezentari]
pjv [2021/10/20 11:56] (current)
alexandru.gradinaru
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 ====== Punctaj ====== ====== Punctaj ======
-  * laborator ​6p +  * curs free for all (mi 18-20) 
-  * prezentare curs 2p +  * laborator - 7p (mi 14-16,​16-18,​20-22) 
-  * colocviu ​2p+  * examen practic ​3p
  
-====== ​Laboratoare / Curs practic ​====== +<​hidden>​ 
- +====== ​Idei prezentari (~15min) ​======
-Miercuri, in sala EG204 +
-  * 16 - 18 +
-  * 18 - 20 +
-  * 20 - 22+
  
 +  * UX prototyping for games
 +  * Multiplayer solutions for games
 +  * New input devices and immersive movement systems (HMD, suits, gloves, glasses etc)
 +  * AR technologies for games
 +  * Asset management and distribution in games
 +  * Machine Learning in video games (eg. used for bots, animations etc.)
 +  * Security in games. Cheating problems and solutions
 +  * Procedural generation (terrain, vegetation, characters, items, quests, whole environments etc)
 +  * Real-Time Multi-Agent Navigation / Real-Time Crowd
 +  * Mobile/Web game development particularities,​ limits
 +  * Gamification or games in education
 +  * Games in e-Health
  
-====== Idei prezentari ======+<​hidden>​
   * UX prototyping for games   * UX prototyping for games
   * Fluid simulation methods   * Fluid simulation methods
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   * AR technologies for games   * AR technologies for games
   * Asset management and distribution in games   * Asset management and distribution in games
-  * Machine Learning in video games+  * Machine Learning in video games (eg. used for bots, animations etc.)
   * Security in games. Cheating problems and solutions   * Security in games. Cheating problems and solutions
   * Real-Time Multi-Agent Navigation / Real-Time Crowd   * Real-Time Multi-Agent Navigation / Real-Time Crowd
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   * Input/​Output devices and implementation particularities (mouse, keyboard, controller, vr headset, vr controller, ar etc)   * Input/​Output devices and implementation particularities (mouse, keyboard, controller, vr headset, vr controller, ar etc)
   * Game type development particularities (eg. rpg, mmo, rts, tbs, moba etc.)   * Game type development particularities (eg. rpg, mmo, rts, tbs, moba etc.)
 +  * Scene management. Rendering optimization.
 +  * Mathematics in Video Games
 +  * Physics in Video Games
 +
  
 +Inscrire echipa prezentare:
 +  * [[https://​forms.gle/​YUkavBv397bTAm3D6|Formular inscriere pana la data de 28 oct]]
 +  * [[https://​docs.google.com/​spreadsheets/​d/​1v2THSAP10-0lIRSjihXK7skkd8dHfsLepHr_wmq9iuI/​edit?​usp=sharing|Prezentari inscrise]]
  
 +</​hidden>​
 ====== Resurse ====== ====== Resurse ======
 {{indexmenu>:​xx:​res}} {{indexmenu>:​xx:​res}}
  
pjv.1569989280.txt.gz · Last modified: 2019/10/02 07:08 by alexandru.gradinaru
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