This shows you the differences between two versions of the page.
pjv [2018/12/12 12:54] alexandru.gradinaru |
pjv [2022/10/19 07:51] (current) alexandru.gradinaru |
||
---|---|---|---|
Line 6: | Line 6: | ||
====== Punctaj ====== | ====== Punctaj ====== | ||
- | * laborator - 2p | + | * curs - free battle royale (mi 18-20) |
- | * 2 teme - 1.5p fiecare (de ales dintre 3 variante: joc 2d, joc 3d sau joc multiplayer) | + | * laborator - 7p (mi 12-14 - EG204, 14-16 - EG204, 20-22 - EG304) |
- | * prezentare curs - 1p bonus | + | * examen practic - 3p (in sesiune) |
- | * examen 5p - echivalare proiect | + | |
- | ====== Laboratoare ====== | + | |
- | Miercuri, in sala EG204 | + | <hidden> |
- | * 16 - 18 | + | ====== Idei prezentari (~15min) ====== |
- | * 18 - 20 | + | |
- | * 20 - 22 | + | |
- | Activitati | + | |
- | * [[:pjv:laboratoare:01]] | + | |
- | * [[:pjv:laboratoare:02]] | + | |
- | * [[:pjv:laboratoare:03]] | + | |
- | * [[:pjv:laboratoare:04]] | + | |
- | * [[:pjv:laboratoare:05]] | + | |
- | * [[:pjv:laboratoare:06]] | + | |
- | more to come.. | + | * UX prototyping for games |
- | + | * Multiplayer solutions for games | |
- | ====== Teme ====== | + | * New input devices and immersive movement systems (HMD, suits, gloves, glasses etc) |
- | * [[:pjv:teme:01]] | + | * AR technologies for games |
- | * [[:pjv:teme:02]] | + | * Asset management and distribution in games |
- | * [[:pjv:teme:03]] | + | * Machine Learning in video games (eg. used for bots, animations etc.) |
+ | * Security in games. Cheating problems and solutions | ||
+ | * Procedural generation (terrain, vegetation, characters, items, quests, whole environments etc) | ||
+ | * Real-Time Multi-Agent Navigation / Real-Time Crowd | ||
+ | * Mobile/Web game development particularities, limits | ||
+ | * Gamification or games in education | ||
+ | * Games in e-Health | ||
- | ====== Proiect ====== | + | <hidden> |
- | * [[:pjv:proiect]] | + | * UX prototyping for games |
+ | * Fluid simulation methods | ||
+ | * Multiplayer solutions for games | ||
+ | * AR technologies for games | ||
+ | * Asset management and distribution in games | ||
+ | * Machine Learning in video games (eg. used for bots, animations etc.) | ||
+ | * Security in games. Cheating problems and solutions | ||
+ | * Real-Time Multi-Agent Navigation / Real-Time Crowd | ||
+ | * Mobile/Web games development particularities,limits | ||
+ | * Illumination techniques and optimization | ||
+ | * Procedural generation (terrain, vegetation, characters, items, quests, whole environments etc) | ||
+ | * Input/Output devices and implementation particularities (mouse, keyboard, controller, vr headset, vr controller, ar etc) | ||
+ | * Game type development particularities (eg. rpg, mmo, rts, tbs, moba etc.) | ||
+ | * Scene management. Rendering optimization. | ||
+ | * Mathematics in Video Games | ||
+ | * Physics in Video Games | ||
+ | |||
+ | Inscrire echipa prezentare: | ||
+ | * [[https://forms.gle/YUkavBv397bTAm3D6|Formular inscriere pana la data de 28 oct]] | ||
+ | * [[https://docs.google.com/spreadsheets/d/1v2THSAP10-0lIRSjihXK7skkd8dHfsLepHr_wmq9iuI/edit?usp=sharing|Prezentari inscrise]] | ||
+ | |||
+ | </hidden> | ||
====== Resurse ====== | ====== Resurse ====== | ||
{{indexmenu>:xx:res}} | {{indexmenu>:xx:res}} | ||