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pjv [2019/10/02 14:08] alexandru.gradinaru [Punctaj] |
pjv [2024/10/14 16:07] (current) alexandru.gradinaru |
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====== Contact ====== | ====== Contact ====== | ||
- | * [[alex.gradinaru@cs.pub.ro | Alexandru Gradinaru]] | + | * [[alexandru.gradinaru@upb.ro | Alexandru Gradinaru]] |
+ | * [[maria_anca.balutoiu@upb.ro | Anca Balutoiu]] | ||
+ | * [[ovidiu.dinu@upb.ro | Alex Dinu]] | ||
+ | * [[andrei.lapusteanu@upb.ro | Andrei Lapusteanu]] | ||
- | ====== Punctaj ====== | + | ====== Punctaj IPJV ====== |
- | * laborator - 6p | + | * curs (luni 16-18, online/EC101/EC002/PR704) |
- | * prezentare curs - 2p | + | * laborator - 8p (Luni 18-20; Luni 20-22; Miercuri 12-14; Miercuri 18-20) |
- | * colocviu (extinderea unui laborator cu cateva elemente suplimentare care nu sunt in laborator) - 2p | + | * 11 laboratoare (0.5p fiecare) |
+ | * L1-6: Deadline prezentare: 25 nov 2024 | ||
+ | * L7-12: Deadline prezentare: 20 ian 2025 | ||
+ | * 1 tema (2.5p) Deadline prezentare: 20 ian 2025 | ||
+ | * examen practic - 2p (in sesiune) | ||
- | ====== Laboratoare / Curs practic ====== | ||
- | Miercuri, in sala EG204 | + | ====== Punctaj PAJV ====== |
- | * 16 - 18 | + | * curs (miercuri 18-20, online/PR704) |
- | * 18 - 20 | + | * laborator - 8p (Luni 14-16; Miercuri 8-10; Miercuri 16-18) |
- | * 20 - 22 | + | * 8 laboratoare (1p fiecare) |
+ | * L1-4: Deadline prezentare: 25 nov 2024 | ||
+ | * L5-8: Deadline prezentare: 20 ian 2025 | ||
+ | * examen practic - 2p (in sesiune) | ||
+ | |||
- | ====== Idei prezentari ====== | + | |
+ | |||
+ | ====== Resurse ====== | ||
+ | {{indexmenu>:xx:res}} | ||
+ | |||
+ | |||
+ | |||
+ | <hidden> | ||
+ | ====== Idei prezentari (~15min) ====== | ||
+ | |||
+ | * UX prototyping for games | ||
+ | * Multiplayer solutions for games | ||
+ | * New input devices and immersive movement systems (HMD, suits, gloves, glasses etc) | ||
+ | * AR technologies for games | ||
+ | * Asset management and distribution in games | ||
+ | * Machine Learning in video games (eg. used for bots, animations etc.) | ||
+ | * Security in games. Cheating problems and solutions | ||
+ | * Procedural generation (terrain, vegetation, characters, items, quests, whole environments etc) | ||
+ | * Real-Time Multi-Agent Navigation / Real-Time Crowd | ||
+ | * Mobile/Web game development particularities, limits | ||
+ | * Gamification or games in education | ||
+ | * Games in e-Health | ||
+ | |||
+ | <hidden> | ||
* UX prototyping for games | * UX prototyping for games | ||
* Fluid simulation methods | * Fluid simulation methods | ||
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- | ====== Resurse ====== | + | Inscrire echipa prezentare: |
- | {{indexmenu>:xx:res}} | + | * [[https://forms.gle/YUkavBv397bTAm3D6|Formular inscriere pana la data de 28 oct]] |
+ | * [[https://docs.google.com/spreadsheets/d/1v2THSAP10-0lIRSjihXK7skkd8dHfsLepHr_wmq9iuI/edit?usp=sharing|Prezentari inscrise]] | ||
+ | |||
+ | </hidden> | ||