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pjv [2018/12/12 12:54] alexandru.gradinaru |
pjv [2026/09/29 10:12] (current) alexandru.gradinaru [Punctaj PAJV] |
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| ======= Programarea jocurilor video ======= | ======= Programarea jocurilor video ======= | ||
| + | <note important>Saptamana 28.09 - 02.10 este dedicata alegerii optionalelor, nu vom face activitati practice sau curs. | ||
| + | </note> | ||
| ====== Contact ====== | ====== Contact ====== | ||
| - | * [[alex.gradinaru@cs.pub.ro | Alexandru Gradinaru]] | + | * [[alexandru.gradinaru@upb.ro | Alexandru Gradinaru]] |
| + | * [[andrei.lapusteanu@upb.ro | Andrei Lapusteanu]] | ||
| + | * [[maria_anca.balutoiu@upb.ro | Anca Balutoiu]] | ||
| + | * [[alexandra.chiper@stud.etti.upb.ro | Alexandra CHIPER]] | ||
| + | * [[ioana.chiper@stud.acs.upb.ro | Ioana CHIPER]] | ||
| + | * [[silviu.stancioiu00@upb.ro | Silviu STANCIOIU]] | ||
| - | ====== Punctaj ====== | + | ====== Punctaj IPJV ====== |
| - | * laborator - 2p | + | * curs: vineri 08-10, PR704/online |
| - | * 2 teme - 1.5p fiecare (de ales dintre 3 variante: joc 2d, joc 3d sau joc multiplayer) | + | * laborator (6p): orar Lu 10-12, Lu 14-16 (PR704), Ma 14-16 (PR704) |
| - | * prezentare curs - 1p bonus | + | * L1-6: Deadline prezentare: dec 2026 |
| - | * examen 5p - echivalare proiect | + | * L7-12: Deadline prezentare: ian 2027 |
| - | ====== Laboratoare ====== | + | * 1 tema (3p bonus) Deadline prezentare: ian 2027 |
| + | * examen oral/practic (4p) in sesiune | ||
| - | Miercuri, in sala EG204 | ||
| - | * 16 - 18 | ||
| - | * 18 - 20 | ||
| - | * 20 - 22 | ||
| - | Activitati | ||
| - | * [[:pjv:laboratoare:01]] | ||
| - | * [[:pjv:laboratoare:02]] | ||
| - | * [[:pjv:laboratoare:03]] | ||
| - | * [[:pjv:laboratoare:04]] | ||
| - | * [[:pjv:laboratoare:05]] | ||
| - | * [[:pjv:laboratoare:06]] | ||
| - | more to come.. | + | ====== Punctaj PAJV ====== |
| - | + | * curs: Miercuri 16:00-18:00, PR704/online | |
| - | ====== Teme ====== | + | * prezentare la curs (1p bonus) |
| - | * [[:pjv:teme:01]] | + | * laborator (6p): orar Mi 18-20 (PR704/EG204), Joi 18:30-20:30 (PR704/EG204) |
| - | * [[:pjv:teme:02]] | + | * L1-3: Deadline prezentare: dec 2026 |
| - | * [[:pjv:teme:03]] | + | * L4-6: Deadline prezentare: ian 2027 |
| + | * proiect de echipa (3p bonus) | ||
| + | * examen oral/practic (4p) in sesiune | ||
| + | |||
| + | |||
| - | ====== Proiect ====== | ||
| - | * [[:pjv:proiect]] | ||
| ====== Resurse ====== | ====== Resurse ====== | ||
| {{indexmenu>:xx:res}} | {{indexmenu>:xx:res}} | ||
| + | |||
| + | |||
| + | |||
| + | <hidden> | ||
| + | ====== Idei prezentari (~15min) ====== | ||
| + | |||
| + | * UX prototyping for games | ||
| + | * Multiplayer solutions for games | ||
| + | * New input devices and immersive movement systems (HMD, suits, gloves, glasses etc) | ||
| + | * AR technologies for games | ||
| + | * Asset management and distribution in games | ||
| + | * Machine Learning in video games (eg. used for bots, animations etc.) | ||
| + | * Security in games. Cheating problems and solutions | ||
| + | * Procedural generation (terrain, vegetation, characters, items, quests, whole environments etc) | ||
| + | * Real-Time Multi-Agent Navigation / Real-Time Crowd | ||
| + | * Mobile/Web game development particularities, limits | ||
| + | * Gamification or games in education | ||
| + | * Games in e-Health | ||
| + | |||
| + | <hidden> | ||
| + | * UX prototyping for games | ||
| + | * Fluid simulation methods | ||
| + | * Multiplayer solutions for games | ||
| + | * AR technologies for games | ||
| + | * Asset management and distribution in games | ||
| + | * Machine Learning in video games (eg. used for bots, animations etc.) | ||
| + | * Security in games. Cheating problems and solutions | ||
| + | * Real-Time Multi-Agent Navigation / Real-Time Crowd | ||
| + | * Mobile/Web games development particularities,limits | ||
| + | * Illumination techniques and optimization | ||
| + | * Procedural generation (terrain, vegetation, characters, items, quests, whole environments etc) | ||
| + | * Input/Output devices and implementation particularities (mouse, keyboard, controller, vr headset, vr controller, ar etc) | ||
| + | * Game type development particularities (eg. rpg, mmo, rts, tbs, moba etc.) | ||
| + | * Scene management. Rendering optimization. | ||
| + | * Mathematics in Video Games | ||
| + | * Physics in Video Games | ||
| + | |||
| + | |||
| + | Inscrire echipa prezentare: | ||
| + | * [[https://forms.gle/YUkavBv397bTAm3D6|Formular inscriere pana la data de 28 oct]] | ||
| + | * [[https://docs.google.com/spreadsheets/d/1v2THSAP10-0lIRSjihXK7skkd8dHfsLepHr_wmq9iuI/edit?usp=sharing|Prezentari inscrise]] | ||
| + | |||
| + | </hidden> | ||