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Introduction (Unity Basics)
Info
Getting Started – Part 1/2
Getting Started – Part 2/2
Tasks
create an environment: terrain, imported and textured objects (e.g. trees, cars, etc.)
object controlled by keyboard
objects with collision
scripting: an object that rotates permanently
a pickup script (at collision, the object will disappear, and will increase a score displayed on the
GUI
).
main menu (start game)
Laboratoare
Introducere in Unity
Introducere in Scripting C#
Transformari de baza
Sisteme de animatie
Controlul personajelor
Interactiuni cu obiecte
Mecanici uzuale
UI basics
Tema 1: 3D Forest Hunter
Agenti AI/navmesh
Sisteme de gestiune a datelor
Sisteme UI avansate
Tile map / 2d development
Tema 2: IzoEscape Mansion Adventure
Resurse
Resurse utile
Table of Contents
Introduction (Unity Basics)
Info
Tasks
pjv/laboratoare/en/01.txt · Last modified: 2019/10/16 15:26 by alexandru.gradinaru
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