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pjv [2019/10/16 14:14]
alexandru.gradinaru
pjv [2024/10/14 16:07] (current)
alexandru.gradinaru
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 ====== Contact ====== ====== Contact ======
-  * [[alex.gradinaru@cs.pub.ro | Alexandru Gradinaru]]+  * [[alexandru.gradinaru@upb.ro | Alexandru Gradinaru]] 
 +  * [[maria_anca.balutoiu@upb.ro | Anca Balutoiu]] 
 +  * [[ovidiu.dinu@upb.ro | Alex Dinu]] 
 +  * [[andrei.lapusteanu@upb.ro | Andrei Lapusteanu]]
  
  
-====== Punctaj ====== +====== Punctaj ​IPJV ====== 
-  * laborator ​7p +  * curs (luni 16-18, online/​EC101/​EC002/​PR704) 
-  * prezentare ​curs 2p +  * laborator - 8p (Luni 18-20; Luni 20-22; Miercuri 12-14; Miercuri 18-20) 
-  colocviu ​(extinderea unui laborator cu cateva elemente suplimentare care nu sunt in laborator) - 2p+    * 11 laboratoare (0.5p fiecare) 
 +      * L1-6: Deadline ​prezentare: 25 nov 2024 
 +      * L7-12: Deadline prezentare: 20 ian 2025 
 +    1 tema (2.5pDeadline prezentare: 20 ian 2025 
 +  * examen practic ​- 2p (in sesiune)
  
-====== Laboratoare / Curs practic ====== 
  
-Miercuriin sala EG204 +====== Punctaj PAJV ====== 
-  * 16 - 18 +  * curs (miercuri 18-20online/​PR704) 
-  18 - 20 +  * laborator - 8p (Luni 14-16; Miercuri 8-10; Miercuri ​16-18) 
-  * 20 22+    8 laboratoare (1p fiecare) 
 +      * L1-4: Deadline prezentare: 25 nov 2024 
 +      * L5-8: Deadline prezentare: ​20 ian 2025 
 +  * examen practic ​2p (in sesiune)
  
 + 
  
 +
 +
 +====== Resurse ======
 +{{indexmenu>:​xx:​res}}
 +
 + 
 +
 +<​hidden>​
 ====== Idei prezentari (~15min) ====== ====== Idei prezentari (~15min) ======
 +
 +  * UX prototyping for games
 +  * Multiplayer solutions for games
 +  * New input devices and immersive movement systems (HMD, suits, gloves, glasses etc)
 +  * AR technologies for games
 +  * Asset management and distribution in games
 +  * Machine Learning in video games (eg. used for bots, animations etc.)
 +  * Security in games. Cheating problems and solutions
 +  * Procedural generation (terrain, vegetation, characters, items, quests, whole environments etc)
 +  * Real-Time Multi-Agent Navigation / Real-Time Crowd
 +  * Mobile/Web game development particularities,​ limits
 +  * Gamification or games in education
 +  * Games in e-Health
 +
 +<​hidden>​
   * UX prototyping for games   * UX prototyping for games
   * Fluid simulation methods   * Fluid simulation methods
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   * Mathematics in Video Games   * Mathematics in Video Games
   * Physics in Video Games   * Physics in Video Games
 +
  
 Inscrire echipa prezentare: Inscrire echipa prezentare:
-  * [[https://​forms.gle/​d6RkTeF7APBJx6Jw8|Formular inscriere]] +  * [[https://​forms.gle/​YUkavBv397bTAm3D6|Formular inscriere ​pana la data de 28 oct]] 
-  * [[https://​docs.google.com/​spreadsheets/​d/​1tLJlVvNRWL571x-5A4aq5pZ8qQQxNeiF6heXVeFXQRQ/edit?fbclid=IwAR31t3tQjejGYpt-57-Y62Uzvbuyk3s6fUMQUIXpX-aghiVi7XXOUgsLCPQ#​gid=285401967|Prezentari inscrise]] +  * [[https://​docs.google.com/​spreadsheets/​d/​1v2THSAP10-0lIRSjihXK7skkd8dHfsLepHr_wmq9iuI/edit?usp=sharing|Prezentari inscrise]] 
-====== Resurse ====== + 
-{{indexmenu>:xx:res}}+</hidden>
  
pjv.txt · Last modified: 2024/10/14 16:07 by alexandru.gradinaru
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