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pjv [2019/09/20 06:11]
alexandru.gradinaru
pjv [2025/10/07 19:02] (current)
alexandru.gradinaru [Punctaj IPJV]
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 ====== Contact ====== ====== Contact ======
-  * [[alex.gradinaru@cs.pub.ro | Alexandru Gradinaru]]+  * [[alexandru.gradinaru@upb.ro | Alexandru Gradinaru]] 
 +  * [[maria_anca.balutoiu@upb.ro | Anca Balutoiu]] 
 +  * [[andrei.lapusteanu@upb.ro | Andrei Lapusteanu]] 
 +  * [[florin.lipianu@stud.acs.upb.ro | Florin-Ovidiu Lipianu]] 
 +  * [[ana_maria.vaduva98@stud.acs.upb.ro | Ana-Maria VĂDUVA]]
  
  
-====== Punctaj ====== +====== Punctaj ​IPJV ====== 
-  * laborator ​6p +  * curs: vineri 08-10, PR704/​online 
-  * prezentare ​curs 2p +  * laborator (6p): orar Lu 18-20 (PR704), Mi 18-20 (PR704), Vi 10-12 (PR704), Vi 12-14 (PR704) 
-  * colocviu 2p+      * L1-6: Deadline ​prezentare: 5 dec 2025 
 +      * L7-12: Deadline prezentare: 23 ian 2026 
 +    * 1 tema (3p bonus) Deadline prezentare: 23 ian 2026 
 +  * examen oral/​practic (4p) in sesiune
  
-====== Laboratoare / Curs practic ====== 
  
-Miercuri, in sala EG204 +====== Punctaj PAJV ====== 
-  * 16 18 +  * curs: marti 8-10, EC102/​online 
-  * 18 - 20 +    * prezentare la curs (1p bonus) 
-  20 22+  * laborator (6p): orar Lu 20-22 (PR704), Mi 16-18 (EG204), Mi 18-20 (EG204) 
 +     ​L1-3: Deadline prezentare: 5 dec 2025 
 +     * L4-6: Deadline prezentare: 23 ian 2026 
 +  * proiect de echipa (3p bonus) 
 +  * examen oral/​practic (4p) in sesiune 
 + 
 +  
  
  
 ====== Resurse ====== ====== Resurse ======
 {{indexmenu>:​xx:​res}} {{indexmenu>:​xx:​res}}
 +
 + 
 +
 +<​hidden>​
 +====== Idei prezentari (~15min) ======
 +
 +  * UX prototyping for games
 +  * Multiplayer solutions for games
 +  * New input devices and immersive movement systems (HMD, suits, gloves, glasses etc)
 +  * AR technologies for games
 +  * Asset management and distribution in games
 +  * Machine Learning in video games (eg. used for bots, animations etc.)
 +  * Security in games. Cheating problems and solutions
 +  * Procedural generation (terrain, vegetation, characters, items, quests, whole environments etc)
 +  * Real-Time Multi-Agent Navigation / Real-Time Crowd
 +  * Mobile/Web game development particularities,​ limits
 +  * Gamification or games in education
 +  * Games in e-Health
 +
 +<​hidden>​
 +  * UX prototyping for games
 +  * Fluid simulation methods
 +  * Multiplayer solutions for games
 +  * AR technologies for games
 +  * Asset management and distribution in games
 +  * Machine Learning in video games (eg. used for bots, animations etc.)
 +  * Security in games. Cheating problems and solutions
 +  * Real-Time Multi-Agent Navigation / Real-Time Crowd
 +  * Mobile/Web games development particularities,​limits
 +  * Illumination techniques and optimization
 +  * Procedural generation (terrain, vegetation, characters, items, quests, whole environments etc)
 +  * Input/​Output devices and implementation particularities (mouse, keyboard, controller, vr headset, vr controller, ar etc)
 +  * Game type development particularities (eg. rpg, mmo, rts, tbs, moba etc.)
 +  * Scene management. Rendering optimization.
 +  * Mathematics in Video Games
 +  * Physics in Video Games
 +
 +
 +Inscrire echipa prezentare:
 +  * [[https://​forms.gle/​YUkavBv397bTAm3D6|Formular inscriere pana la data de 28 oct]]
 +  * [[https://​docs.google.com/​spreadsheets/​d/​1v2THSAP10-0lIRSjihXK7skkd8dHfsLepHr_wmq9iuI/​edit?​usp=sharing|Prezentari inscrise]]
 +
 +</​hidden>​
  
pjv.1568949066.txt.gz · Last modified: 2019/09/20 06:11 by alexandru.gradinaru
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