This shows you the differences between two versions of the page.
pjv [2019/09/20 06:11] alexandru.gradinaru |
pjv [2025/10/07 19:02] (current) alexandru.gradinaru [Punctaj IPJV] |
||
---|---|---|---|
Line 2: | Line 2: | ||
====== Contact ====== | ====== Contact ====== | ||
- | * [[alex.gradinaru@cs.pub.ro | Alexandru Gradinaru]] | + | * [[alexandru.gradinaru@upb.ro | Alexandru Gradinaru]] |
+ | * [[maria_anca.balutoiu@upb.ro | Anca Balutoiu]] | ||
+ | * [[andrei.lapusteanu@upb.ro | Andrei Lapusteanu]] | ||
+ | * [[florin.lipianu@stud.acs.upb.ro | Florin-Ovidiu Lipianu]] | ||
+ | * [[ana_maria.vaduva98@stud.acs.upb.ro | Ana-Maria VĂDUVA]] | ||
- | ====== Punctaj ====== | + | ====== Punctaj IPJV ====== |
- | * laborator - 6p | + | * curs: vineri 08-10, PR704/online |
- | * prezentare curs - 2p | + | * laborator (6p): orar Lu 18-20 (PR704), Mi 18-20 (PR704), Vi 10-12 (PR704), Vi 12-14 (PR704) |
- | * colocviu 2p | + | * L1-6: Deadline prezentare: 5 dec 2025 |
+ | * L7-12: Deadline prezentare: 23 ian 2026 | ||
+ | * 1 tema (3p bonus) Deadline prezentare: 23 ian 2026 | ||
+ | * examen oral/practic (4p) in sesiune | ||
- | ====== Laboratoare / Curs practic ====== | ||
- | Miercuri, in sala EG204 | + | ====== Punctaj PAJV ====== |
- | * 16 - 18 | + | * curs: marti 8-10, EC102/online |
- | * 18 - 20 | + | * prezentare la curs (1p bonus) |
- | * 20 - 22 | + | * laborator (6p): orar Lu 20-22 (PR704), Mi 16-18 (EG204), Mi 18-20 (EG204) |
+ | * L1-3: Deadline prezentare: 5 dec 2025 | ||
+ | * L4-6: Deadline prezentare: 23 ian 2026 | ||
+ | * proiect de echipa (3p bonus) | ||
+ | * examen oral/practic (4p) in sesiune | ||
+ | |||
+ | |||
====== Resurse ====== | ====== Resurse ====== | ||
{{indexmenu>:xx:res}} | {{indexmenu>:xx:res}} | ||
+ | |||
+ | |||
+ | |||
+ | <hidden> | ||
+ | ====== Idei prezentari (~15min) ====== | ||
+ | |||
+ | * UX prototyping for games | ||
+ | * Multiplayer solutions for games | ||
+ | * New input devices and immersive movement systems (HMD, suits, gloves, glasses etc) | ||
+ | * AR technologies for games | ||
+ | * Asset management and distribution in games | ||
+ | * Machine Learning in video games (eg. used for bots, animations etc.) | ||
+ | * Security in games. Cheating problems and solutions | ||
+ | * Procedural generation (terrain, vegetation, characters, items, quests, whole environments etc) | ||
+ | * Real-Time Multi-Agent Navigation / Real-Time Crowd | ||
+ | * Mobile/Web game development particularities, limits | ||
+ | * Gamification or games in education | ||
+ | * Games in e-Health | ||
+ | |||
+ | <hidden> | ||
+ | * UX prototyping for games | ||
+ | * Fluid simulation methods | ||
+ | * Multiplayer solutions for games | ||
+ | * AR technologies for games | ||
+ | * Asset management and distribution in games | ||
+ | * Machine Learning in video games (eg. used for bots, animations etc.) | ||
+ | * Security in games. Cheating problems and solutions | ||
+ | * Real-Time Multi-Agent Navigation / Real-Time Crowd | ||
+ | * Mobile/Web games development particularities,limits | ||
+ | * Illumination techniques and optimization | ||
+ | * Procedural generation (terrain, vegetation, characters, items, quests, whole environments etc) | ||
+ | * Input/Output devices and implementation particularities (mouse, keyboard, controller, vr headset, vr controller, ar etc) | ||
+ | * Game type development particularities (eg. rpg, mmo, rts, tbs, moba etc.) | ||
+ | * Scene management. Rendering optimization. | ||
+ | * Mathematics in Video Games | ||
+ | * Physics in Video Games | ||
+ | |||
+ | |||
+ | Inscrire echipa prezentare: | ||
+ | * [[https://forms.gle/YUkavBv397bTAm3D6|Formular inscriere pana la data de 28 oct]] | ||
+ | * [[https://docs.google.com/spreadsheets/d/1v2THSAP10-0lIRSjihXK7skkd8dHfsLepHr_wmq9iuI/edit?usp=sharing|Prezentari inscrise]] | ||
+ | |||
+ | </hidden> | ||