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pjv [2019/10/02 14:09]
alexandru.gradinaru [Idei prezentari]
pjv [2026/09/30 18:21] (current)
alexandru.gradinaru [Punctaj PAJV]
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 ======= Programarea jocurilor video ======= ======= Programarea jocurilor video =======
  
 +<note important>​Saptamana 28.09 - 02.10 este dedicata alegerii optionalelor,​ nu vom face activitati practice sau curs.
 +</​note>​
 ====== Contact ====== ====== Contact ======
-  * [[alex.gradinaru@cs.pub.ro | Alexandru Gradinaru]]+  * [[alexandru.gradinaru@upb.ro | Alexandru Gradinaru]] 
 +  * [[andrei.lapusteanu@upb.ro | Andrei Lapusteanu]] 
 +  * [[maria_anca.balutoiu@upb.ro | Anca Balutoiu]] 
 +  * [[alexandra.chiper@stud.etti.upb.ro | Alexandra CHIPER]] 
 +  * [[ioana.chiper@stud.acs.upb.ro | Ioana CHIPER]] 
 +  * [[silviu.stancioiu00@upb.ro | Silviu STANCIOIU]]
  
  
-====== Punctaj ====== +====== Punctaj ​IPJV ====== 
-  * laborator ​- 7p +  * curs: vineri 08-10, PR704/​online 
-  * prezentare ​curs - 2p +  * laborator (6p): orar Lu 10-12, Lu 14-16 (PR704), Ma 14-16 (PR704) 
-  * colocviu ​(extinderea unui laborator cu cateva elemente suplimentare care nu sunt in laborator) - 2p+      * L1-6: Deadline ​prezentare: dec 2026 
 +      * L7-12: Deadline prezentare: ian 2027 
 +    * 1 tema (3p bonus) Deadline prezentare: ian 2027 
 +  * examen oral/​practic ​(4p) in sesiune
  
-====== Laboratoare / Curs practic ====== 
  
-Miercuri, in sala EG204 +====== Punctaj PAJV ====== 
-  * 16 - 18 +  * curs: Miercuri ​16:00-18:00, EG204/​online 
-  * 18 - 20 +    * prezentare la curs (1p bonus) 
-  * 20 - 22+  * laborator (6p): orar Mi 18-20 (EG204), Joi 18:30-20:30 (PR704/​EG204) 
 +     ​* L1-3: Deadline prezentare: dec 2026 
 +     * L4-6: Deadline prezentare: ian 2027 
 +  * proiect de echipa (3p bonus) 
 +  * examen oral/​practic (4p) in sesiune
  
 + 
  
 +
 +
 +====== Resurse ======
 +{{indexmenu>:​xx:​res}}
 +
 + 
 +
 +<​hidden>​
 ====== Idei prezentari (~15min) ====== ====== Idei prezentari (~15min) ======
 +
 +  * UX prototyping for games
 +  * Multiplayer solutions for games
 +  * New input devices and immersive movement systems (HMD, suits, gloves, glasses etc)
 +  * AR technologies for games
 +  * Asset management and distribution in games
 +  * Machine Learning in video games (eg. used for bots, animations etc.)
 +  * Security in games. Cheating problems and solutions
 +  * Procedural generation (terrain, vegetation, characters, items, quests, whole environments etc)
 +  * Real-Time Multi-Agent Navigation / Real-Time Crowd
 +  * Mobile/Web game development particularities,​ limits
 +  * Gamification or games in education
 +  * Games in e-Health
 +
 +<​hidden>​
   * UX prototyping for games   * UX prototyping for games
   * Fluid simulation methods   * Fluid simulation methods
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-====== Resurse ====== +Inscrire echipa prezentare:​ 
-{{indexmenu>:xx:res}}+  * [[https://​forms.gle/​YUkavBv397bTAm3D6|Formular inscriere pana la data de 28 oct]] 
 +  * [[https://​docs.google.com/​spreadsheets/​d/​1v2THSAP10-0lIRSjihXK7skkd8dHfsLepHr_wmq9iuI/​edit?​usp=sharing|Prezentari inscrise]] 
 + 
 +</hidden>
  
pjv.txt · Last modified: 2026/09/30 18:21 by alexandru.gradinaru
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