This shows you the differences between two versions of the page.
|
pjv [2019/10/02 14:09] alexandru.gradinaru [Idei prezentari] |
pjv [2026/09/30 18:21] (current) alexandru.gradinaru [Punctaj PAJV] |
||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ======= Programarea jocurilor video ======= | ======= Programarea jocurilor video ======= | ||
| + | <note important>Saptamana 28.09 - 02.10 este dedicata alegerii optionalelor, nu vom face activitati practice sau curs. | ||
| + | </note> | ||
| ====== Contact ====== | ====== Contact ====== | ||
| - | * [[alex.gradinaru@cs.pub.ro | Alexandru Gradinaru]] | + | * [[alexandru.gradinaru@upb.ro | Alexandru Gradinaru]] |
| + | * [[andrei.lapusteanu@upb.ro | Andrei Lapusteanu]] | ||
| + | * [[maria_anca.balutoiu@upb.ro | Anca Balutoiu]] | ||
| + | * [[alexandra.chiper@stud.etti.upb.ro | Alexandra CHIPER]] | ||
| + | * [[ioana.chiper@stud.acs.upb.ro | Ioana CHIPER]] | ||
| + | * [[silviu.stancioiu00@upb.ro | Silviu STANCIOIU]] | ||
| - | ====== Punctaj ====== | + | ====== Punctaj IPJV ====== |
| - | * laborator - 7p | + | * curs: vineri 08-10, PR704/online |
| - | * prezentare curs - 2p | + | * laborator (6p): orar Lu 10-12, Lu 14-16 (PR704), Ma 14-16 (PR704) |
| - | * colocviu (extinderea unui laborator cu cateva elemente suplimentare care nu sunt in laborator) - 2p | + | * L1-6: Deadline prezentare: dec 2026 |
| + | * L7-12: Deadline prezentare: ian 2027 | ||
| + | * 1 tema (3p bonus) Deadline prezentare: ian 2027 | ||
| + | * examen oral/practic (4p) in sesiune | ||
| - | ====== Laboratoare / Curs practic ====== | ||
| - | Miercuri, in sala EG204 | + | ====== Punctaj PAJV ====== |
| - | * 16 - 18 | + | * curs: Miercuri 16:00-18:00, EG204/online |
| - | * 18 - 20 | + | * prezentare la curs (1p bonus) |
| - | * 20 - 22 | + | * laborator (6p): orar Mi 18-20 (EG204), Joi 18:30-20:30 (PR704/EG204) |
| + | * L1-3: Deadline prezentare: dec 2026 | ||
| + | * L4-6: Deadline prezentare: ian 2027 | ||
| + | * proiect de echipa (3p bonus) | ||
| + | * examen oral/practic (4p) in sesiune | ||
| + | |||
| + | |||
| + | |||
| + | ====== Resurse ====== | ||
| + | {{indexmenu>:xx:res}} | ||
| + | |||
| + | |||
| + | |||
| + | <hidden> | ||
| ====== Idei prezentari (~15min) ====== | ====== Idei prezentari (~15min) ====== | ||
| + | |||
| + | * UX prototyping for games | ||
| + | * Multiplayer solutions for games | ||
| + | * New input devices and immersive movement systems (HMD, suits, gloves, glasses etc) | ||
| + | * AR technologies for games | ||
| + | * Asset management and distribution in games | ||
| + | * Machine Learning in video games (eg. used for bots, animations etc.) | ||
| + | * Security in games. Cheating problems and solutions | ||
| + | * Procedural generation (terrain, vegetation, characters, items, quests, whole environments etc) | ||
| + | * Real-Time Multi-Agent Navigation / Real-Time Crowd | ||
| + | * Mobile/Web game development particularities, limits | ||
| + | * Gamification or games in education | ||
| + | * Games in e-Health | ||
| + | |||
| + | <hidden> | ||
| * UX prototyping for games | * UX prototyping for games | ||
| * Fluid simulation methods | * Fluid simulation methods | ||
| Line 37: | Line 74: | ||
| - | ====== Resurse ====== | + | Inscrire echipa prezentare: |
| - | {{indexmenu>:xx:res}} | + | * [[https://forms.gle/YUkavBv397bTAm3D6|Formular inscriere pana la data de 28 oct]] |
| + | * [[https://docs.google.com/spreadsheets/d/1v2THSAP10-0lIRSjihXK7skkd8dHfsLepHr_wmq9iuI/edit?usp=sharing|Prezentari inscrise]] | ||
| + | |||
| + | </hidden> | ||