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pjv:laboratoare:en:02 [2019/10/23 14:32]
alexandru.gradinaru
pjv:laboratoare:en:02 [2019/10/23 14:33] (current)
alexandru.gradinaru
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 [[https://​www.raywenderlich.com/​4180726-introduction-to-unity-scripting-part-1|Unity Scripting – Part 1]] [[https://​www.raywenderlich.com/​4180726-introduction-to-unity-scripting-part-1|Unity Scripting – Part 1]]
  
-=== Parametri ​====+=== Parameters ​====
  
 Parameters can be controlled in the editor as long as they are defined as public or serializable variables. Parameters can be controlled in the editor as long as they are defined as public or serializable variables.
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 </​code>​ </​code>​
  
-=== Transformari ​===+=== Transforms ​===
  
 The transformations of an object can be accessed through the attribute `transform` (https://​docs.unity3d.com/​ScriptReference/​Transform.html) The transformations of an object can be accessed through the attribute `transform` (https://​docs.unity3d.com/​ScriptReference/​Transform.html)
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 </​code>​ </​code>​
  
-=== Asteptari/Wait  === +=== Wait  === 
  
 If you want to introduce expectations when running a script / functions you can use custom keys. If you want to introduce expectations when running a script / functions you can use custom keys.
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 </​code>​ </​code>​
  
-=== Evenimente de Input Events ===+=== Input Events ===
  
 To be able to detect if an item has been pressed, the OnMouseDown function can be used To be able to detect if an item has been pressed, the OnMouseDown function can be used
pjv/laboratoare/en/02.1571830348.txt.gz · Last modified: 2019/10/23 14:32 by alexandru.gradinaru
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