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egc:teme:2017:01 [2017/12/11 17:28] ovidiu.dinu [Observatii] |
egc:teme:2017:01 [2019/10/22 06:31] (current) alexandru.gradinaru |
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Ciocnirea sau atingerea a doua obiecte se defineste prin termenul de coliziune. Determinarea coliziunii poate fi simplificata prin aproximarea caracterului cu un cerc. | Ciocnirea sau atingerea a doua obiecte se defineste prin termenul de coliziune. Determinarea coliziunii poate fi simplificata prin aproximarea caracterului cu un cerc. | ||
- | <note tip>Mai multe informatii despre metode de coliziune: | + | <note tip>Mai multe informatii despre ce reprezinta coliziunea si cum se poate implementa: |
- | * https://developer.mozilla.org/en-US/docs/Games/Techniques/2D_collision_detection | + | * [[https://developer.mozilla.org/en-US/docs/Games/Techniques/2D_collision_detection]] |
- | * https://developer.mozilla.org/en-US/docs/Games/Techniques/3D_collision_detection | + | * [[https://learnopengl.com/In-Practice/2D-Game/Collisions/Collision-detection]] |
- | * https://studiofreya.com/3d-math-and-physics/collision-theory/ | + | * [[https://www.youtube.com/watch?v=aTbw71EpamY]] |
- | * Google search :) | + | * [[https://developer.mozilla.org/en-US/docs/Games/Techniques/3D_collision_detection]] |
</note> | </note> | ||