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When talking about memory, one can be referring either to the CPU's cache or main memory (i.e., RAM). Since the former has been discussed (hopefully exhaustively) during other courses such as ASC, today we'll be focusing on the latter. If you feel that there's still more for you to learn about the CPU cache, check out this very well-known article. With that out of the way, here's a few things to keep in mind moving forward:
Reminding you of this concept may be redundant at this point, but here goes. The programs that you are writing do not have direct access to the physical memory. All addresses that you are accessing from user space are translated to physical addresses by the Memory Management Unit (MMU) of the CPU. The MMU stores as many virtual – physical address pairs as it can in its Translation Lookaside Buffer (TLB). When the TLB fills up, the least accessed addresses are flushed to make room for new ones. When a new virtual address is encountered, the CPU will look up its physical counterpart in a structure managed by the kernel. This structure is in fact a 4-level tree where each node is a list of 512 entries pointing to the next node. The leaf nodes yield the physical page address. Some of you might have already noticed something strange. an offset in the range [0; 511] can be represented using only 9 bits. Having a 4-level page table means that the offsets fit into 36 bits of the 64-bit virtual address. If we add the size of a page offset (12 bits), we're still 16 bits short. Good catch! Modern x64 CPUs, while technically using 64-bit addresses, don't support 2^64 bytes of addressable virtual memory. That being said almost nobody ever complained about this, since 2^48 is still more than anyone needs.
So what are the reasons for implementing virtual memory? Simple: security, performance and convenience. Let's tackle these one by one:
Security: User space processes should not have direct access to the physical address space. If they did, they could inspect and change the memory of other processes, and possibly even the kernel's. Moreover, Every physical address that one can access (from the perspective of the kernel) is not only RAM. Some devices have memory mapped registers that the user can interact with by reading from / writing to them. E.g., a serial device driver can put a char on the wire by writing it to a certain 32-bit aligned address. Similarly, it can check whether the serial device is currently busy writing the previous character by reading a register constantly updated by said device with its status. Normally, you'd abstract the hardware from user space program by having drivers interpret requests presented by the process via system calls. By using virtual memory, even if the process has knowledge of the underlying hardware, it won't be able to access those device registers.
“But I really want to access those registers…” you may be thinking. No worries, then: Userspace I/O (UIO) is a kernel module that allows mapping device registers to your user space process, thus enabling you to implement drivers without actually knowing anything about how kernel modules work :p. If that's not convenient enough for you, there's also /dev/mem
. This device essentially can be opened as a regular file (i.e.: with open()
) and allows you to read / write physical memory. This is usually done with the pread()
and pwrite()
syscalls, respectively. Needless to say, using either of these systems requires your process having the CAP_SYS_ADMIN capability (if you don't know what that means, just run it with sudo :p). One example where mapping devices in the virtual address space of a process is the Intel DataPlane Development Kit (DPDK), a user-space implementation of network drivers using UIO. DPDK is used on servers with a high traffic load to avoid performing too many context switches only to receive packets in user space. Note, however, that using UIO essentially makes the device inaccessible by kernel drivers. In the case of DPDK, the Network Interface Controller (NIC) becomes inaccessible system-wide, with the exception of the processes using it.
In some very particular cases, you might want to know the physical addresses of your pages. On the surface, this might seem reasonable. After all, you can access them via virtual addressing, so why not? This could be done via /proc/<pid>/pagemap, but recently it's been changed to also require CAP_SYS_ADMIN. The reason for this is that knowing the physical address of your memory pages can allow you to mount cache-based side channel attacks against other processes. This is not trivial threat; cache side-channels are the most common class of hardware side-channels and among the only practical ones, even in a research context.
Performance: You should already be fairly familiar with this: processes that use the same library don't in fact have their own copy in RAM. In stead, virtual addresses to the read-only pages of a library usually point to the same physical address in RAM. The advantage here is that you don't have to load a dozen different libraries from persistent storage (i.e.: HDD, SSD, etc.) when you start up a process. Let's say that you have 1000 processes, each using libc.so. Having ~1.8MB of read-only pages backed by libc.so copied over in RAM for each process would easily exhaust ~2GB of your RAM. And that's just one library… That being said, even mapping these libraries in the virtual address space (using mmap()
, usually taken care of by ld-linux.so
for you) is a costly operation. Looking at the American Fuzzy Lop (AFL) fuzzer, we can find an interesting optimization called Fork Server that allows bypassing the problem of re-mapping all libraries in the address space on newly spawned instances of the same server by hooking the main()
function and in stead of exec()
-ing thousands of times per second, it simply fork()
s the process so that the children start off with a copy of the original's address space. Fun stuff!
Convenience: Many of the points made previously can be used to justify how convenient virtual memory. One thing to add would be that even the kernel uses it. The reason for this is the ability to remap physical devices at different addresses. ARM takes this a step further with its Two-Stage Address Translation, allowing the Hypervisor (running at Exception Level 2) to fake the existence of certain devices or to more accurately emulate certain platforms. Note, however, that ARM communicates the layout of hardware components in the address space to the kernel via a Flattened Device Tree (FDT). E.g., here the address and size of the uart1 device is given by the reg property, containing a tuple representing the base address (0x30860000) and memory size that is reserved for said device (0x10000 – 16 pages, not all used in reality). On x86-64, FDTs are not used; other systems are used to probe for available hardware.
What happens when you start running out of RAM on your system? The default behavior is that the kernel chooses one or more processes to kill, this freeing up some RAM. This is known as the Out Of Memory (OOM) Killer. In order to do this, each process is assigned an OOM score. A higher score is indicative of a higher change of getting killed once the OOM Killer is woken up. The primary factor that influences this score is the amount of memory used. Modifiers that raise this value include the niceness value of the process and the number of fork()
s. On the other hand, being privileged, having run for a long time or performing hardware I/O reduce the likelihood of being killed. Then comes the user's preference; writing a value to /proc/<pid>/oom_score_adj
(within certain limits – decided at kernel compile time) will also tip the scales, one way or another. Writing a value just below the inferior limit will instead categorically prevent the process from being chosen. All this being said, is there an alternative to killing processes?
The system can reserve a portion of the persistent storage devices (i.e., HDD, SSD, etc.) for the express purpose of storing RAM pages when memory starts running low. For a long time, a dedicated partition was needed to serve as swap space. Now, users can also create swap files on top of an existing file system and mount them as loopback devices for the swap partition. This allows easily resizing the swap space without modifying partitions. When the used memory value exceeds a certain value (high watermark), the kernel's Page Frame Reclamation system begins copying the least recently used pages to swap. This goes on until the amount of used memory decreases below another certain value (low watermark). When a page is evicted to swap, the corresponding Page Table Entry (PTE) from the Page Tree is modified to indicate its location in swap, instead of its (previous) physical address in RAM.
We note that Swap Space is an optional feature, but having it can increase the system performance even if you don't have low memory issues. Nowadays, the kernel will try to evict pages from RAM proactively, given that they've not been accessed for a prolonged period of time. Evicting them to swap is not the only option. If a file is mapped in memory (via mmap()
), then the kernel will have a known copy of it in your filesystem if ever needed. So evicting libc.so's pages to swap is unnecessary since there's already a copy of it in /usr/lib/
. This form of proactive eviction is implemented for two main reasons: 1) to avoid reaching a point where kswapd (the kernel swap daemon) needs to aggressively evict pages, or where the OOM Killer needs to kill processes (in absence of any swap), and 2) to maximize the amount of memory available for file caching without overcommitting CPU cycles to this task. The problem with not having any Swap Space is that you can only evict file-backed pages. Memory buffers (e.g.: the malloc()
memory pool) are in fact generated as anonymous mmap()
-ed pages. Normally you would think that anonymous pages don't have a backing file but internally, the swap device is considered their point of origin. Not having any
swap device present on your system will automatically disqualify any anonymous maps from being evicted. Knowing that most anonymous pages are part of memory allocation pools that are largely underutilized, swapping out (mostly) code pages from less utilized libraries can result in performance loss due to unnecessary I/O in the long run.
For this lab, we will use Google Colab for exploring pandas and seaborn. Please solve your tasks here by clicking “Open in Colaboratory”.
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