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egc:teme:2017:01 [2019/10/22 06:29]
alexandru.gradinaru
egc:teme:2017:01 [2019/10/22 06:31] (current)
alexandru.gradinaru
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 Ciocnirea sau atingerea a doua obiecte se defineste prin termenul de coliziune. Determinarea coliziunii poate fi simplificata prin aproximarea caracterului cu un cerc. Ciocnirea sau atingerea a doua obiecte se defineste prin termenul de coliziune. Determinarea coliziunii poate fi simplificata prin aproximarea caracterului cu un cerc.
  
-<note tip>Plus d'​informations sur ce que la collision représente et comment elle peut être implémentée:+<note tip>Mai multe informatii despre ​ce reprezinta coliziunea si cum se poate implementa:
   * [[https://​developer.mozilla.org/​en-US/​docs/​Games/​Techniques/​2D_collision_detection]]   * [[https://​developer.mozilla.org/​en-US/​docs/​Games/​Techniques/​2D_collision_detection]]
   * [[https://​learnopengl.com/​In-Practice/​2D-Game/​Collisions/​Collision-detection]]   * [[https://​learnopengl.com/​In-Practice/​2D-Game/​Collisions/​Collision-detection]]
egc/teme/2017/01.1571714991.txt.gz · Last modified: 2019/10/22 06:29 by alexandru.gradinaru
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