Differences

This shows you the differences between two versions of the page.

Link to this comparison view

pjv [2020/10/07 10:20]
alexandru.gradinaru
pjv [2023/12/12 13:53] (current)
alexandru.gradinaru
Line 2: Line 2:
  
 ====== Contact ====== ====== Contact ======
-  * [[alex.gradinaru@cs.pub.ro | Alexandru Gradinaru]]+  * [[alexandru.gradinaru@upb.ro | Alexandru Gradinaru]] 
 +  * [[maria_anca.balutoiu@upb.ro | Anca Balutoiu]]
  
  
 ====== Punctaj ====== ====== Punctaj ======
-  * laborator - 6p +  * curs - freemium ​(luni 18-20, online/EC101/​PR704) 
-  * prezentare ​curs - 2p +  * laborator - 7p (lu 16-18 - PR704/​EG204@Alex,​ mi 14-16 - EG304@Anca, mi 16-18 - EG304@Anca
-  * colocviu ​(extinderea unui laborator cu cateva elemente suplimentare care nu sunt in laborator) ​2p +    13 laboratoare ​(0.55p fiecare
- +      L1-8: **Deadline prezentare: 13 dec 2023** ​ 
-====== Laboratoare ​Curs practic ====== +      L9-13: **Deadline prezentare: 19 ian 2024**  
- +    * sau 2 teme de echivalare (3.5p fiecare tema) 
-  * 16 - 18 (laborator) +  * examen practic ​3p (in sesiune)
-  * 18 - 20 (curs+
-  20 - 22 (laborator+
- +
-<​hidden>​Miercuri,​ in sala EG204 +
-  ​16 18 +
-  18 20 +
-  * 20 22</​hidden>​ +
  
 +<note important>​
 +====== Punctaj Updated ======
 +  * laborator - 7p (lu 16-18 - PR704/​EG204@Alex,​ mi 14-16 - EG304@Anca, mi 16-18 - EG304@Anca)
 +    * 12 laboratoare (0.6p fiecare)
 +      * L1-8: **Deadline prezentare: 13 dec 2023** ​
 +      * L9-13: **Deadline prezentare: 19 ian 2024** ​
 +    * sau 2 teme de echivalare (3.5 fiecare tema)
 +  * examen practic - 3p (in sesiune)
 +</​note>​
 +<​hidden>​
 ====== Idei prezentari (~15min) ====== ====== Idei prezentari (~15min) ======
  
   * UX prototyping for games   * UX prototyping for games
   * Multiplayer solutions for games   * Multiplayer solutions for games
-  * New input devices and immersive movement systems+  * New input devices and immersive movement systems ​(HMD, suits, gloves, glasses etc)
   * AR technologies for games   * AR technologies for games
   * Asset management and distribution in games   * Asset management and distribution in games
Line 54: Line 57:
   * Mathematics in Video Games   * Mathematics in Video Games
   * Physics in Video Games   * Physics in Video Games
-</​hidden>​+
  
 Inscrire echipa prezentare: Inscrire echipa prezentare:
-  * [[https://​forms.gle/​YUkavBv397bTAm3D6|Formular inscriere]]+  * [[https://​forms.gle/​YUkavBv397bTAm3D6|Formular inscriere ​pana la data de 28 oct]]
   * [[https://​docs.google.com/​spreadsheets/​d/​1v2THSAP10-0lIRSjihXK7skkd8dHfsLepHr_wmq9iuI/​edit?​usp=sharing|Prezentari inscrise]]   * [[https://​docs.google.com/​spreadsheets/​d/​1v2THSAP10-0lIRSjihXK7skkd8dHfsLepHr_wmq9iuI/​edit?​usp=sharing|Prezentari inscrise]]
 +
 +</​hidden>​
 ====== Resurse ====== ====== Resurse ======
 {{indexmenu>:​xx:​res}} {{indexmenu>:​xx:​res}}
  
pjv.1602055246.txt.gz · Last modified: 2020/10/07 10:20 by alexandru.gradinaru
CC Attribution-Share Alike 3.0 Unported
www.chimeric.de Valid CSS Driven by DokuWiki do yourself a favour and use a real browser - get firefox!! Recent changes RSS feed Valid XHTML 1.0