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pjv [2019/09/20 06:13]
alexandru.gradinaru
pjv [2023/12/12 13:53] (current)
alexandru.gradinaru
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 ====== Contact ====== ====== Contact ======
-  * [[alex.gradinaru@cs.pub.ro | Alexandru Gradinaru]]+  * [[alexandru.gradinaru@upb.ro | Alexandru Gradinaru]] 
 +  * [[maria_anca.balutoiu@upb.ro | Anca Balutoiu]]
  
  
 ====== Punctaj ====== ====== Punctaj ======
-  * laborator ​6p +  * curs freemium (luni 18-20, online/​EC101/​PR704) 
-  * prezentare ​curs 2p +  * laborator - 7p (lu 16-18 - PR704/​EG204@Alex,​ mi 14-16 - EG304@Anca, mi 16-18 - EG304@Anca) 
-  * colocviu ​2p+    * 13 laboratoare (0.55p fiecare) 
 +      * L1-8: **Deadline ​prezentare: 13 dec 2023**  
 +      * L9-13: **Deadline prezentare: 19 ian 2024**  
 +    * sau 2 teme de echivalare (3.5p fiecare tema) 
 +  * examen practic ​3p (in sesiune)
  
-====== ​Laboratoare ​Curs practic ======+<note important>​ 
 +====== ​Punctaj Updated ====== 
 +  * laborator - 7p (lu 16-18 - PR704/EG204@Alex, mi 14-16 - EG304@Anca, mi 16-18 - EG304@Anca) 
 +    * 12 laboratoare (0.6p fiecare) 
 +      * L1-8: **Deadline prezentare: 13 dec 2023**  
 +      * L9-13: **Deadline prezentare: 19 ian 2024**  
 +    * sau 2 teme de echivalare (3.5 fiecare tema) 
 +  * examen ​practic ​- 3p (in sesiune) 
 +</​note>​ 
 +<​hidden>​ 
 +====== Idei prezentari (~15min) ​======
  
-Miercuri, in sala EG204 +  * UX prototyping for games 
-  * 16 - 18 +  * Multiplayer solutions for games 
-  * 18 20 +  * New input devices and immersive movement systems (HMDsuits, gloves, glasses etc) 
-  * 20 22+  * AR technologies for games 
 +  * Asset management and distribution ​in games 
 +  * Machine Learning in video games (eg. used for bots, animations etc.) 
 +  * Security in games. Cheating problems and solutions 
 +  * Procedural generation (terrain, vegetation, characters, items, quests, whole environments etc) 
 +  * Real-Time Multi-Agent Navigation / Real-Time Crowd 
 +  * Mobile/Web game development particularities,​ limits 
 +  * Gamification or games in education 
 +  * Games in e-Health
  
 +<​hidden>​
 +  * UX prototyping for games
 +  * Fluid simulation methods
 +  * Multiplayer solutions for games
 +  * AR technologies for games
 +  * Asset management and distribution in games
 +  * Machine Learning in video games (eg. used for bots, animations etc.)
 +  * Security in games. Cheating problems and solutions
 +  * Real-Time Multi-Agent Navigation / Real-Time Crowd
 +  * Mobile/Web games development particularities,​limits
 +  * Illumination techniques and optimization
 +  * Procedural generation (terrain, vegetation, characters, items, quests, whole environments etc)
 +  * Input/​Output devices and implementation particularities (mouse, keyboard, controller, vr headset, vr controller, ar etc)
 +  * Game type development particularities (eg. rpg, mmo, rts, tbs, moba etc.)
 +  * Scene management. Rendering optimization.
 +  * Mathematics in Video Games
 +  * Physics in Video Games
  
 +
 +Inscrire echipa prezentare:
 +  * [[https://​forms.gle/​YUkavBv397bTAm3D6|Formular inscriere pana la data de 28 oct]]
 +  * [[https://​docs.google.com/​spreadsheets/​d/​1v2THSAP10-0lIRSjihXK7skkd8dHfsLepHr_wmq9iuI/​edit?​usp=sharing|Prezentari inscrise]]
 +
 +</​hidden>​
 ====== Resurse ====== ====== Resurse ======
 {{indexmenu>:​xx:​res}} {{indexmenu>:​xx:​res}}
  
pjv.1568949181.txt.gz · Last modified: 2019/09/20 06:13 by alexandru.gradinaru
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