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pjv [2019/09/20 06:13] alexandru.gradinaru |
pjv [2023/12/12 13:53] (current) alexandru.gradinaru |
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====== Contact ====== | ====== Contact ====== | ||
- | * [[alex.gradinaru@cs.pub.ro | Alexandru Gradinaru]] | + | * [[alexandru.gradinaru@upb.ro | Alexandru Gradinaru]] |
+ | * [[maria_anca.balutoiu@upb.ro | Anca Balutoiu]] | ||
====== Punctaj ====== | ====== Punctaj ====== | ||
- | * laborator - 6p | + | * curs - freemium (luni 18-20, online/EC101/PR704) |
- | * prezentare curs - 2p | + | * laborator - 7p (lu 16-18 - PR704/EG204@Alex, mi 14-16 - EG304@Anca, mi 16-18 - EG304@Anca) |
- | * colocviu - 2p | + | * 13 laboratoare (0.55p fiecare) |
+ | * L1-8: **Deadline prezentare: 13 dec 2023** | ||
+ | * L9-13: **Deadline prezentare: 19 ian 2024** | ||
+ | * sau 2 teme de echivalare (3.5p fiecare tema) | ||
+ | * examen practic - 3p (in sesiune) | ||
- | ====== Laboratoare / Curs practic ====== | + | <note important> |
+ | ====== Punctaj Updated ====== | ||
+ | * laborator - 7p (lu 16-18 - PR704/EG204@Alex, mi 14-16 - EG304@Anca, mi 16-18 - EG304@Anca) | ||
+ | * 12 laboratoare (0.6p fiecare) | ||
+ | * L1-8: **Deadline prezentare: 13 dec 2023** | ||
+ | * L9-13: **Deadline prezentare: 19 ian 2024** | ||
+ | * sau 2 teme de echivalare (3.5 fiecare tema) | ||
+ | * examen practic - 3p (in sesiune) | ||
+ | </note> | ||
+ | <hidden> | ||
+ | ====== Idei prezentari (~15min) ====== | ||
- | Miercuri, in sala EG204 | + | * UX prototyping for games |
- | * 16 - 18 | + | * Multiplayer solutions for games |
- | * 18 - 20 | + | * New input devices and immersive movement systems (HMD, suits, gloves, glasses etc) |
- | * 20 - 22 | + | * AR technologies for games |
+ | * Asset management and distribution in games | ||
+ | * Machine Learning in video games (eg. used for bots, animations etc.) | ||
+ | * Security in games. Cheating problems and solutions | ||
+ | * Procedural generation (terrain, vegetation, characters, items, quests, whole environments etc) | ||
+ | * Real-Time Multi-Agent Navigation / Real-Time Crowd | ||
+ | * Mobile/Web game development particularities, limits | ||
+ | * Gamification or games in education | ||
+ | * Games in e-Health | ||
+ | <hidden> | ||
+ | * UX prototyping for games | ||
+ | * Fluid simulation methods | ||
+ | * Multiplayer solutions for games | ||
+ | * AR technologies for games | ||
+ | * Asset management and distribution in games | ||
+ | * Machine Learning in video games (eg. used for bots, animations etc.) | ||
+ | * Security in games. Cheating problems and solutions | ||
+ | * Real-Time Multi-Agent Navigation / Real-Time Crowd | ||
+ | * Mobile/Web games development particularities,limits | ||
+ | * Illumination techniques and optimization | ||
+ | * Procedural generation (terrain, vegetation, characters, items, quests, whole environments etc) | ||
+ | * Input/Output devices and implementation particularities (mouse, keyboard, controller, vr headset, vr controller, ar etc) | ||
+ | * Game type development particularities (eg. rpg, mmo, rts, tbs, moba etc.) | ||
+ | * Scene management. Rendering optimization. | ||
+ | * Mathematics in Video Games | ||
+ | * Physics in Video Games | ||
+ | |||
+ | Inscrire echipa prezentare: | ||
+ | * [[https://forms.gle/YUkavBv397bTAm3D6|Formular inscriere pana la data de 28 oct]] | ||
+ | * [[https://docs.google.com/spreadsheets/d/1v2THSAP10-0lIRSjihXK7skkd8dHfsLepHr_wmq9iuI/edit?usp=sharing|Prezentari inscrise]] | ||
+ | |||
+ | </hidden> | ||
====== Resurse ====== | ====== Resurse ====== | ||
{{indexmenu>:xx:res}} | {{indexmenu>:xx:res}} | ||