There are three vital components that are required to successfully boot Linux on ARM:
.dtb
) of compiled hierarchical data that the kernel parses to identify hardware elements;/
in order to load the init executable. Here, we will use a ramdisk image (which will be **surprise pause** stored in RAM!).Although these components can be manually loaded and configured for boot from U-Boot, it's preferable to package them together in a Flattened μImage Tree (FIT). Similarly to how bl1 and bl2 know how to load the binaries that comprise the FIP we generated in the previous lab, so does bl33 know how to boot the system from a FIT.
In the following tasks we will create each individual component and package them together. Finally, we will create a partition table (with one FAT partition) on the board's eMMC and store the FIT only to then load it and boot it from the bl33 shell.
Clone the kernel from the official GitHub repo, using the v6.12
tag.
We recommend you to use this git cloning technique to avoid fetching the entire git history (requiring several GBs of disk space!).
Since you've built U-Boot previously, you should be somewhat familiar with the Kbuild system. Start by generating the build configuration from its default configuration. Optionally, run a menuconfig
to inspect the Linux kernel options available.
ARCH
argument to the appropriate architecture AT ALL TIMES when invoking linux's make
! <your-linux-src-dir>/arch/
for possible values. CROSS_COMPILE
environment variable (export it inside your terminal / Makefile).
make
commands on the kernel source tree with the required arguments!
In order to build the kernel image, simply make
with the required variables (setting ARCH=?
– see the warning above!).
make … -j <num_CPUs>
(use 6-8
on the VM, do not use all 16
as you're not alone in there!), unless you want to waste an hour for Linux to finish building.
While waiting for the build, explore the Linux source using your favorite code editor (especially the device trees)!
Note that the kernel image you will be including in the FIP is called Image. Unlike vmlinux which is an ELF file (it contains some useless-for-now sections like .debuginfo if you want to debug the kernel), Image is a boot executable image, made specifically for the CPU to jump straight in and start executing code from RAM. After the build process finishes, find the Image file within the <linux-src-dir>/arch/arm64/boot/
output directory.
./scripts/clang-tools/gen_compile_commands.py
This will generate a compile_commands.json
file that contains the gcc invocation cmdline. Any half decent LSP-based IDE (VSCode, AstroNVim – which is installed on the armbuilder VM) will be able to (automatically) parse this file and deduce the include paths and definitions used. This will enable features like go-to-definition between different source files and much more.
Note that this script only works on the current project. For a more generic tool, try bear. Be warned though that it's LD_PRELOAD hooking of exec()
calls (needed to extract the cmdargs) interferes with the Automake configuration stage.
Luckily, the Flattened Device Tree (FDT – .dtb
file) for our platform is also included in Linux. It's name should be imx93-11x11-evk.dtb
(generated from its source counterpart, imx93-11x11-evk.dts).
If for some reason it wasn't built alongside the kernel Image, you can always use the make … dtbs
command to [re]compile them.
The kernel alone does NOT make a useable Operating System. It needs some userspace applications to at least supply a command-line interface for the human users (we won't be building a graphical UI, as it was to be expected). This means we have to find a way to build a root filesystem containing such programs and their required dependencies (shared libraries, configuration files etc.).
Usually there are two approaches to generating the root filesystem: bootstrapping from a source of pre-compiled binaries (e.g.: debootstrap, pacstrap, etc.) or building them yourself from source (e.g.: Yocto, Buildroot.) The former is usually preferred when working on desktop environments. The latter allows you to fine tune everything that is installed on your system and obtain much less disk space consumption!
Between Yocto and Buildroot, we generally opt for Buildroot. While Yocto has many advantages (e.g.: wide industry adoption, extensive device support, etc.), it also has a very steep learning curve and consumes significant amounts of resources (i.e.: ~50-100GB storage space for a build). Although it has a layer-based build customization feature (think Dockerfiles extending base images), we argue that this makes it more difficult to comprehend the contents of what is being built.
Buildroot on the other hand is geared towards simplicity and ease of use. Being based on Kbuild and Makefile (same as Linux and U-Boot) makes it instantly familiar to most developers. And even if you are new to this, while Yocto requires you to read entire books in order to utilize it properly, Buildroot can be summed up in a 1k LoC Makefile.
Clone the official Buildroot repo. We used the latest release, 2025.05.x
, so make sure to fetch that branch (master should also work, but it is in continuous development and may break at any time! use the versioned branch if you want a hassle-free experience).
You can find all KConfig files inside <buildroot-src>/configs/
directory. There is even one for our imx93
platform, but we won't use it!
Buildroot also integrates the bootloader & kernel into its build system. However, such configurations won't work for our specific board and keeping the components separate makes it easier to appply patches and debug problems.
What we want from Buildroot is a minimal root filesystem and nothing more. So we'll start from a basic defconfig
(that's it!), then proceed with menuconfig
and make the following changes:
PACKAGE_<PAKCKAGE_NAME>
, VIM or nano)!python3
package!TARGET_ROOTFS_CPIO
option, see the Note below).
BR2_
, packages with BR2_PACKAGE_
and so on!
cd /path/to/rootfs find . | cpio -o > /path/to/ramdisk.cpio
Feel free to add / remove anything else you want. Anything goes as long as you end up with a functioning system. After completing Step 3, maybe return and see if there's anything left to trim down to speed up the build process.
Not much to it, really, simply invoke make -j <NUM.CPUS>
(no other parameters are required for Buildroot, no ARCH
like the Linux Kernel).
Once everything's done, check out the output/
directory. What does it contain? Where is your CPIO archive?
grep -rn ${ERROR_MESSAGE}
doesn't help, try to run make with the V=1
argument for verbose output, but without -j
!
Like the flash.bin
firmware package, we need to pack the kernel, FDT and rootfs together in a single file for convenience in booting.
Create a staging/
directory somewhere in your work dir and copy everything that we've obtained from the previous three tasks (see below for the files to be included inside the FIT). Then, create an Image Tree Source (ITS) file. We'll be referring to it as linux.its
but the name doesn't really matter. What matters is the content:
Let's analyze this:
/dts-v1/;
, identifying it as a Device Tree Source./
node with two child nodes: images
and configurations
.images
contains the description of each binary that will need to be loaded by U-Boot when processing the FIT.load
property, specifying the address where the data
will be placed.load
, the kernel image also has an entry
property specifying where U-Boot will jump when relinquishing control to the Linux kernel.configurations
contains sets of image configurations that can be chained.default
: normal-boot
.kernel
, fdt
, ramdisk
. These are not simple binary blobs; instead, they each have a role to play in the boot sequence. E.g., U-Boot will know to take the load
address of the fdt
image and pass it via a certain register (decided by convention) to the kernel
, informing it where in memory to look for the FDT.
Note how we replaced the load
and entry
addresses with placeholders such as XXX. Replace these with whatever addresses you want such as the binaries do not overlap once U-Boot starts loading them.
One thing to note: U-Boot is also located somewhere in RAM. During its initialization stage, no matter where bl2 placed it, it will relocate itself towards the end of RAM. Make sure not to overwrite the FIT unpacking code while unpacking the FIT :)
Hint: bdinfo
holds all the answers.
Once all the addresses are filled in, generate the Image Tree Blob (ITB) using mkimage. Best not to use the imx-mkimage; instead, install mkimage using your distro's package manager (or find it pre-compiled by U-Boot at <uboot-src-path>/tools/mkimage
).
../<path-to-uboot>/tools/mkimage -f linux.its linux.itb