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Introduction (Unity Basics)
Info
Getting Started – Part 1/2
Getting Started – Part 2/2
Tasks
create an environment: terrain, imported and textured objects (e.g. trees, cars, etc.)
object controlled by keyboard
objects with collision
scripting: an object that rotates permanently
a pickup script (at collision, the object will disappear, and will increase a score displayed on the
GUI
).
main menu (start game)
Laboratoare Introducere
0. Instalare Unity
1. Introducere in Unity
2. Introducere in Scripting C#
3. Transformari de baza
4. Sisteme de animatie
5. Controlul personajelor
6. Interactiuni cu obiecte
7. Mecanici uzuale
8. UI basics
9. Agenti AI/navmesh
10. Sisteme de gestiune a datelor
11. Sisteme UI avansate
Tema: 3D Forest Hunter
Laboratoare Avansat
0. Instalare Unity
1. Sisteme split-screen si input
2. Sisteme turn-based si evenimente
3. Game launchers si autentificare
4. Servicii web dedicate
5. Multiplayer online server solutions
6.Suplimentar: Multiplayer dedicated server
Proiect de echipa
Resurse
Resurse utile
Table of Contents
Introduction (Unity Basics)
Info
Tasks
pjv/laboratoare/en/01.txt · Last modified: 2019/10/16 15:26 by alexandru.gradinaru
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