Resurse utile

Assets

I'm a Programmer

Common Reference

Unity Manual: http://unity3d.com/support/documentation/Manual/index.html

Reference Manual: http://unity3d.com/support/documentation/Components/index.html

Scripting Library: http://unity3d.com/support/documentation/ScriptReference/index.html

Resources home: http://unity3d.com/support/resources/

Community: http://unity3d.com/support/community

Intro to Interface: http://unity3d.com/support/documentation/Manual/Learning%20the%20Interface.html

Prefabs: http://unity3d.com/support/documentation/Manual/Prefabs.html

Asset Server: http://unity3d.com/support/documentation/Components/Asset%20Server%20Guide.html

Managers: http://unity3d.com/support/documentation/Components/comp-ManagerGroup.html

Publishing Builds: http://unity3d.com/support/documentation/Manual/Publishing%20Builds.html

Functional Reference

GameObjects & Components: http://unity3d.com/support/documentation/Manual/GameObjects.html

Rendering Paths: http://unity3d.com/support/documentation/Manual/RenderingPaths.html

Creating Gameplay: http://unity3d.com/support/documentation/Manual/Creating%20Gameplay.html

Coroutines: http://unity3d.com/support/documentation/ScriptReference/index.Coroutines\_26\_Yield.html

Physics: http://unity3d.com/support/documentation/Components/comp-DynamicsGroup.html

GUI Scripting Guide: http://unity3d.com/support/documentation/Components/GUI%20Scripting%20Guide.html

Networking: http://unity3d.com/support/documentation/Components/Network%20Reference%20Guide.html

Occlusion Culling: http://unity3d.com/support/documentation/Manual/Occlusion%20Culling.html

Shaders (Shaderlab Reference): http://unity3d.com/support/documentation/Components/SL-Reference.html

Asset processing: http://unity3d.com/support/documentation/ScriptReference/AssetPostprocessor.html

http://unity3d.com/support/documentation/ScriptReference/AssetImporter.html

Optimizing: http://unity3d.com/support/documentation/Manual/Optimizing%20Graphics%20Performance.html

Profiler: http://unity3d.com/support/documentation/Manual/Profiler.html

Debugging: http://unity3d.com/support/documentation/Manual/Debugging.html

Mono upgrade details: http://unity3d.com/support/documentation/Manual/MonoUpgradeDetails.html

Platforms: http://unity3d.com/support/documentation/Manual/Platform%20Dependent%20Compilation.html

API Reference

GameObject: http://unity3d.com/support/documentation/ScriptReference/GameObject.html

MonoBehaviour: http://unity3d.com/support/documentation/ScriptReference/MonoBehaviour.html

Input: http://unity3d.com/support/documentation/ScriptReference/Input.html

Time: http://unity3d.com/support/documentation/ScriptReference/index.Keeping\_Track\_of\_Time.html

http://unity3d.com/support/documentation/ScriptReference/Time.html

Physics: http://unity3d.com/support/documentation/ScriptReference/Physics.html

Mathf: http://unity3d.com/support/documentation/ScriptReference/Mathf.html

WWW: http://unity3d.com/support/documentation/ScriptReference/WWW.html

Cloth: http://unity3d.com/support/documentation/ScriptReference/Cloth.html

Debug: http://unity3d.com/support/documentation/ScriptReference/Debug.html

I'm an Artist

Common Reference

Unity Manual: http://unity3d.com/support/documentation/Manual/index.html

Reference Manual: http://unity3d.com/support/documentation/Components/index.html

Scripting Library: http://unity3d.com/support/documentation/ScriptReference/index.html

Resources home: http://unity3d.com/support/resources/

Community: http://unity3d.com/support/community

Intro to Interface: http://unity3d.com/support/documentation/Manual/Learning%20the%20Interface.html

Prefabs: http://unity3d.com/support/documentation/Manual/Prefabs.html

Asset Server: http://unity3d.com/support/documentation/Components/Asset%20Server%20Guide.html

Managers: http://unity3d.com/support/documentation/Components/comp-ManagerGroup.html

Publishing Builds: http://unity3d.com/support/documentation/Manual/Publishing%20Builds.html

Asset Reference

Workflow: http://unity3d.com/support/documentation/Manual/Asset%20Workflow.html

Importing: http://unity3d.com/support/documentation/Manual/Asset%20Import%20and%20Creation.html

Mesh Importer: http://unity3d.com/support/documentation/Components/class-Mesh.html

Texture Importer: http://unity3d.com/support/documentation/Components/class-Texture2D.html

Importing from di!erent apps: http://unity3d.com/support/documentation/Manual/HOWTO-importObject.html

Mesh Components: http://unity3d.com/support/documentation/Components/comp-MeshGroup.html

GUI Skin: http://unity3d.com/support/documentation/Components/class-GUISkin.html

Tools Reference

Animation View Guide: http://unity3d.com/support/documentation/Components/AnimationEditorGuide.html

Terrain Engine Guide: http://unity3d.com/support/documentation/Components/script-Terrain.html

Tree Creator Guide: http://unity3d.com/support/documentation/Components/class-Tree.html

Lightmapping quickstart: http://unity3d.com/support/documentation/Manual/Lightmapping.html

Lightmapping reference: http://unity3d.com/support/documentation/Components/class-LightMapping.html

Runtime Graphics Reference

Graphics FAQ: http://unity3d.com/support/documentation/Manual/Graphics%20how-tos.html

Lights: http://unity3d.com/support/documentation/Manual/Lights.html

Particle Components: http://unity3d.com/support/documentation/Components/comp-ParticlesGroup.html

Image E!ects: http://unity3d.com/support/documentation/Components/comp-ImageE!ects.html

Shadows: http://unity3d.com/support/documentation/Manual/Shadows.html

Optimizing: http://unity3d.com/support/documentation/Manual/Optimizing%20Graphics%20Performance.html

I'm a Designer

Common Reference

Unity Manual: http://unity3d.com/support/documentation/Manual/index.html

Reference Manual: http://unity3d.com/support/documentation/Components/index.html

Scripting Library: http://unity3d.com/support/documentation/ScriptReference/index.html

Resources home: http://unity3d.com/support/resources/

Community: http://unity3d.com/support/community

Intro to Interface: http://unity3d.com/support/documentation/Manual/Learning%20the%20Interface.html

Prefabs: http://unity3d.com/support/documentation/Manual/Prefabs.html

Asset Server: http://unity3d.com/support/documentation/Components/Asset%20Server%20Guide.html

Managers: http://unity3d.com/support/documentation/Components/comp-ManagerGroup.html

Publishing Builds: http://unity3d.com/support/documentation/Manual/Publishing%20Builds.html

Functional Design Reference

Inspector: http://unity3d.com/support/documentation/Manual/Using%20The%20Inspector.html

Input: http://unity3d.com/support/documentation/Manual/Input.html

Creating Gameplay: http://unity3d.com/support/documentation/Manual/Creating%20Gameplay.html

Physics: http://unity3d.com/support/documentation/Components/comp-DynamicsGroup.html

Colliders/Triggers: http://unity3d.com/support/documentation/Components/class-BoxCollider.html

Particle systems: http://unity3d.com/support/documentation/Manual/Particle%20Systems.html

Rendering Components: http://unity3d.com/support/documentation/Components/comp-RenderingGroup.html

Animation View Guide: http://unity3d.com/support/documentation/Components/AnimationEditorGuide.html

Terrain Engine Guide: http://unity3d.com/support/documentation/Components/script-Terrain.html

Tree Creator Guide: http://unity3d.com/support/documentation/Components/class-Tree.html

Built-in Shaders: http://unity3d.com/support/documentation/Components/Built-in%20Shader%20Guide.html

Lightmapping quickstart: http://unity3d.com/support/documentation/Manual/Lightmapping.html

Lightmapping reference: http://unity3d.com/support/documentation/Components/class-LightMapping.html

Image E!ects: http://unity3d.com/support/documentation/Components/comp-ImageE!ects.html

Shadows: http://unity3d.com/support/documentation/Manual/Shadows.html

Occlusion Culling: http://unity3d.com/support/documentation/Manual/Occlusion%20Culling.html

Audio Design Reference

Importing Assets: http://unity3d.com/support/documentation/Manual/Importing%20Assets.html

Audio Files: http://unity3d.com/support/documentation/Manual/Audio%20Files.html

Audio Components: http://unity3d.com/support/documentation/Components/comp-AudioGroup.html

Audio E!ects: http://unity3d.com/support/documentation/Components/class-AudioE!ect.html

Audio Clip Reference: http://unity3d.com/support/documentation/ScriptReference/AudioClip.html

Audio Source Reference: http://unity3d.com/support/documentation/ScriptReference/AudioSource.html

Publishing the Build

Common Reference

Unity Manual: http://unity3d.com/support/documentation/Manual/index.html

Reference Manual: http://unity3d.com/support/documentation/Components/index.html

Scripting Library: http://unity3d.com/support/documentation/ScriptReference/index.html

Resources home: http://unity3d.com/support/resources/

Community: http://unity3d.com/support/community

Intro to Interface: http://unity3d.com/support/documentation/Manual/Learning%20the%20Interface.html

Prefabs: http://unity3d.com/support/documentation/Manual/Prefabs.html

Asset Server: http://unity3d.com/support/documentation/Components/Asset%20Server%20Guide.html

Managers: http://unity3d.com/support/documentation/Components/comp-ManagerGroup.html

Publishing Builds: http://unity3d.com/support/documentation/Manual/Publishing%20Builds.html

Multi-Platform Reference

Player Settings: http://unity3d.com/support/documentation/Components/class-PlayerSettings.html

Webplayer Reference

Deployment: http://unity3d.com/support/documentation/Manual/Web%20Player%20Deployment.html

Webplayer Streaming: http://unity3d.com/support/documentation/Manual/Web%20Player%20Streaming.html

Asset Bundles: http://unity3d.com/support/documentation/ScriptReference/AssetBundle.html

WWW class: http://unity3d.com/support/documentation/ScriptReference/WWW.html

Webplayer Security: http://unity3d.com/support/documentation/Manual/Security%20Sandbox.html

Mobile Reference

Android Getting Started: http://unity3d.com/support/documentation/Manual/android-GettingStarted.html

iOS getting started: http://unity3d.com/support/documentation/Manual/iphone-GettingStarted.html

Optimizing Graphics performance: http://unity3d.com/support/documentation/Manual/Optimizing%20Graphics

%20Performance.html#iPhoneOptimizingGraphicsPerformance

Using iOS internal profiler: http://unity3d.com/support/documentation/Manual/iphone-InternalProfiler.html

Splash Screen: http://unity3d.com/support/documentation/Manual/MobileCustomizeSplashScreen.html

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