In this homework, you will implement functionality which will allow you to design a completely functional 5-in-a-row game.
The game:
Example of a winning position for X
on a 5×5 board:
X...0 0X.0. ..X0. ...X. .0..X
Example of a winning position for 0
on a 7×7 board:
.X...X. ...0... ...0... .X.0..X 0..0..0 ...0... ...X...
X
is encoded as the first player (One
), and 0
, as Two
.Board
is encoded as a List of Lists of positions (i.e. a matrix), where a position can be One
, Two
or Empty
. We make no distinction in the code between a position and a player. This makes the code slightly easier to write, however Empty
cannot be seen as a valid player.
1. Boards will be represented using the class Board
(see the project template), which contains a board matrix, as well as the player whose turn it is to play. You may consider that the first player starts the game. (For testing purposes, you may also create other apply methods). In order to create a board, write a function which converts a string into a Board
. Implement the apply method in the companion object Board
. As a helper, you can use _.split( c )
where c is a separator string, and _.toList
. The best solution is to use a combination of map
calls with the above mentioned functions. A string is encoded exactly as in the examples shown above:
def apply(s: String): Board = { def toPos(c: Char): Player = c match { case 'X' => One case '0' => Two case _ => Empty } ???
2. Implement the member function isFree
which checks if a position (x,y)
on the board is free. Recall that list indexing can be done using l(_)
. Positions are numbered from 0.
def isFree(x:Int, y:Int):Boolean = ???
3. Write a function which returns the opponent of a player. The function is defined in the trait Player
, which is allowed in Scala:
def complement: Player = ???
4. Implement the toString
functions which converts a board to a string, following the same strategy. Important: this function will be used throughout the tests. Make sure the string doesn't end with '\n'. Hint: instead of foldRight
, you can use reduce
which works quite similarly, but without requiring an accumulator.
override def toString: String = ???
5. Write a function which returns the columns of a board:
def getColumns: Board = ???
6. Implement the following two functions for extracting the first and second diagonal, as lines, from a board. Hint: use for
comprehensions.
def getFstDiag: Line = ??? def getSndDiag: Line = ???
7. Implement the following functions for extracting diagonals above/below the first/second diagonal, as lines. It's not really necessary to make sure that at least 5 positions are available, for now. Hint: if one function must be implemented with element-by-element iteration, the three other can be implemented using each-other, as single-line calls.
def getAboveFstDiag: List[Line] = ??? def getBelowFstDiag: List[Line] = ??? def getAboveSndDiag: List[Line] = ??? def getBelowSndDiag: List[Line] = ???
8. Write a function which checks if the current player is the winner. Hint: functions l.forall(_)
and l.exists(_)
may be very helpful, together with patterns.
def winner: Boolean = ???
9. Write a function which updates a position from the board, with a given player. The position need not be empty and you are not required to check this. Hint: re-use an inner aux-function together with take
and drop
.
def update(ln: Int, col: Int) : Board = ???
10. Write a function which generates all possible next-moves for any of the two players. A next-move consists in a new board, where the player-at-hand played his move. The order in which you generate next-moves is not important.
def next: List[Board] = ???
11. Implement a function sequences
, that returns a map of the form: (5,a), (4,b), (3,c), (2,d)
where:
a
is the number sequences of length 5 that the player has established (on lines, columns or diagonals).b
is the number of sequences of length 4 which can be filled-out in order to achieve a 5-sequence. For example: XX XX
is such a sequence for player One
, however XX0XX
is not, since this cannot be filled-out in order to achieve a 5-sequence.c
(resp. d
) is the number of sequences of length 3 (resp. 2) which can be filled-out in order to achieve a 5-sequence.sequences
in a later stage of the project.winner
with a call to this function, to make the code more compact and avoid partial re-implementations.def sequences: Map[Int,Int] = ???