====== Lab 6. Scala on steroids ======
==== 5-Tic-Tac-Toe ====
**Tic Tac Toe** is usually played on a 3x3 board, marking positions by each player in rounds. Our game is slightly different (usually called 5-in-a-row):
* it can be played on a square board of any size **larger or equal to 5**.
* A player wins if it has marked a line, column or diagonal of **5 consecutive positions** in a row.
Example of a winning position for ''X'' on a 5x5 board:
X...0
0X.0.
..X0.
...X.
.0..X
Example of a winning position for ''0'' on a 7x7 board:
.X...X.
...0...
...0...
.X.0..X
0..0..0
...0...
...X...
==== Encodings ====
* In your project template, ''X'' is encoded as the **first** player (''One''), and ''0'', as ''Two''.
trait Player {}
case object One extends Player {
override def toString: String = "X"
}
case object Two extends Player {
override def toString: String = "0"
}
case object Empty extends Player {
override def toString: String = "."
}
* A ''Board'' is encoded as a List of Lists of **positions** (i.e. a matrix), where a position can be ''One'', ''Two'' or ''Empty''. We make no distinction in the code between a position and a player, although ''Empty'' cannot be seen as a valid player. This makes the code slightly easier to write.
type Line = List[Player]
type BoardList = List[Line]
case class Board(b: BoardList) {
override def toString: String = ???
}
==== Tasks ====
The following functions have a given signature. However, it is up to the student to decide whether these will be methods of a class or just simple functions.
**6.1.1.** Write a function which converts a string into a ''Board''. As a helper, you can use ''_.split( c )'' where c is a separator string, and ''_.toList''. The best solution is to use a combination of ''map'' calls with the above mentioned functions. A string is encoded exactly as in the examples shown above:
* there are no whitespaces - empty positions are marked by the character '.'
* lines are delimited by '\n' (the last line does not have a trailing '\n').
def makeBoard(s: String): Board = {
def toPos(c: Char): Player =
c match {
case 'X' => One
case '0' => Two
case _ => Empty
}
???
}
**6.1.2.** Write a function which checks if a position on the board is free. Recall that list indexing can be done using ''l(_)''. Positions are numbered from 0.
def isFree(x:Int, y:Int):Boolean = ???
**6.1.3.** Write a function which returns the //opponent// of a player:
def complement(p: Player): Player = ???
**6.1.4.** We want to write a function which converts a board to a string, following the same strategy. Complete the ''toString'' in the Board class. Hint: instead of ''foldRight'', you can use ''reduce'' which works quite similarly, but without requiring an accumulator.
**6.1.5.** Write a function which returns the //columns// of a board:
def getColumns: Board = ???
**6.1.6.** Implement the following two functions for extracting the first and second diagonal, as lines, from a board. Hint: use for comprehensions.
def getFstDiag(): Line = ???
def getSndDiag(): Line = ???
**6.1.7.** Implement the following functions for extracting diagonals above/below the first/second diagonal, as lines. It's not really necessary to make sure that at least 5 positions are available, for now. Hint: if one function must be implemented with element-by-element iteration, the three other can be implemented using each-other, as single-line calls.
def getAboveFstDiag: List[Line] = ???
def getBelowFstDiag: List[Line] = ???
def getAboveSndDiag: List[Line] = ???
def getBelowSndDiag: List[Line] = ???
**6.1.8.** Write a function which checks if a player is the winner. Hint: functions ''l.forall(_)'' and ''l.exists(_)'' may be very helpful, together with patterns.
def winner(p: Player): Boolean = ???
**6.1.9.** Write a function which updates a position from the board, with a given player. The position need not be empty and you are not required to check this. Hint: re-use an inner aux-function together with ''take'' and ''drop''.
def update(p: Player)(ln: Int, col: Int) : Board = ???
**6.1.10.** Write a function which generates all possible next-moves for any of the two players. A next-move consists in a new board, where the player-at-hand played his move.
def next(p: Player): List[Board] = ???
==== Testing ====
Use the following board configurations to test your solutions:
val t1 =
"""X0X0X0
|0X0X0X
|X0X0X0
|.XX0..
|X00...
|X0X0X0""".stripMargin
val t2 =
"""......
|......
|......
|.XX...
|.0000.
|......""".stripMargin
val t3 =
"""0X0X0.
|000.X0
|0.0X..
|0..0..
|0X..0X
|...X..""".stripMargin