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pjv [2019/10/02 05:38] alexandru.gradinaru [Resurse] |
pjv [2022/10/19 07:51] (current) alexandru.gradinaru |
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====== Punctaj ====== | ====== Punctaj ====== | ||
- | * laborator - 6p | + | * curs - free battle royale (mi 18-20) |
- | * prezentare curs - 2p | + | * laborator - 7p (mi 12-14 - EG204, 14-16 - EG204, 20-22 - EG304) |
- | * colocviu - 2p | + | * examen practic - 3p (in sesiune) |
- | ====== Laboratoare / Curs practic ====== | + | <hidden> |
- | + | ====== Idei prezentari (~15min) ====== | |
- | Miercuri, in sala EG204 | + | |
- | * 16 - 18 | + | |
- | * 18 - 20 | + | |
- | * 20 - 22 | + | |
+ | * UX prototyping for games | ||
+ | * Multiplayer solutions for games | ||
+ | * New input devices and immersive movement systems (HMD, suits, gloves, glasses etc) | ||
+ | * AR technologies for games | ||
+ | * Asset management and distribution in games | ||
+ | * Machine Learning in video games (eg. used for bots, animations etc.) | ||
+ | * Security in games. Cheating problems and solutions | ||
+ | * Procedural generation (terrain, vegetation, characters, items, quests, whole environments etc) | ||
+ | * Real-Time Multi-Agent Navigation / Real-Time Crowd | ||
+ | * Mobile/Web game development particularities, limits | ||
+ | * Gamification or games in education | ||
+ | * Games in e-Health | ||
- | ====== Idei prezentari ====== | + | <hidden> |
* UX prototyping for games | * UX prototyping for games | ||
* Fluid simulation methods | * Fluid simulation methods | ||
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* AR technologies for games | * AR technologies for games | ||
* Asset management and distribution in games | * Asset management and distribution in games | ||
- | * Machine Learning in video games | + | * Machine Learning in video games (eg. used for bots, animations etc.) |
* Security in games. Cheating problems and solutions | * Security in games. Cheating problems and solutions | ||
* Real-Time Multi-Agent Navigation / Real-Time Crowd | * Real-Time Multi-Agent Navigation / Real-Time Crowd | ||
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* Procedural generation (terrain, vegetation, characters, items, quests, whole environments etc) | * Procedural generation (terrain, vegetation, characters, items, quests, whole environments etc) | ||
* Input/Output devices and implementation particularities (mouse, keyboard, controller, vr headset, vr controller, ar etc) | * Input/Output devices and implementation particularities (mouse, keyboard, controller, vr headset, vr controller, ar etc) | ||
+ | * Game type development particularities (eg. rpg, mmo, rts, tbs, moba etc.) | ||
+ | * Scene management. Rendering optimization. | ||
+ | * Mathematics in Video Games | ||
+ | * Physics in Video Games | ||
+ | |||
+ | Inscrire echipa prezentare: | ||
+ | * [[https://forms.gle/YUkavBv397bTAm3D6|Formular inscriere pana la data de 28 oct]] | ||
+ | * [[https://docs.google.com/spreadsheets/d/1v2THSAP10-0lIRSjihXK7skkd8dHfsLepHr_wmq9iuI/edit?usp=sharing|Prezentari inscrise]] | ||
+ | </hidden> | ||
====== Resurse ====== | ====== Resurse ====== | ||
{{indexmenu>:xx:res}} | {{indexmenu>:xx:res}} | ||