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pjv [2018/12/12 12:54]
alexandru.gradinaru
pjv [2021/10/20 11:56] (current)
alexandru.gradinaru
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 ====== Punctaj ====== ====== Punctaj ======
-  * laborator ​2p +  * curs free for all (mi 18-20) 
-  * 2 teme 1.5p fiecare ​(de ales dintre 3 variante: joc 2djoc 3d sau joc multiplayer) +  * laborator ​7p (mi 14-16,16-18,20-22
-  * prezentare curs - 1p bonus +  * examen ​practic ​3p
-  * examen ​5p echivalare proiect +
-====== Laboratoare ======+
  
-Miercuri, in sala EG204 +<​hidden>​ 
-  * 16 - 18 +====== Idei prezentari (~15min) ======
-  * 18 - 20 +
-  * 20 - 22 +
-Activitati +
-  * [[:​pjv:​laboratoare:​01]] +
-  * [[:​pjv:​laboratoare:​02]] +
-  * [[:​pjv:​laboratoare:​03]] +
-  * [[:​pjv:​laboratoare:​04]] +
-  * [[:​pjv:​laboratoare:​05]] +
-  * [[:​pjv:​laboratoare:​06]]+
  
-more to come.. +  * UX prototyping for games 
-   +  * Multiplayer solutions for games 
-====== Teme ====== +  * New input devices and immersive movement systems (HMD, suits, gloves, glasses etc) 
-  * [[:​pjv:​teme:​01]] +  * AR technologies for games 
-  * [[:​pjv:​teme:​02]] +  * Asset management and distribution in games 
-  * [[:​pjv:​teme:​03]]+  * Machine Learning in video games (egused for bots, animations etc.) 
 +  ​* Security in games. Cheating problems and solutions 
 +  * Procedural generation (terrain, vegetation, characters, items, quests, whole environments etc) 
 +  * Real-Time Multi-Agent Navigation / Real-Time Crowd 
 +  * Mobile/Web game development particularities,​ limits 
 +  * Gamification or games in education 
 +  * Games in e-Health
  
-====== Proiect ====== +<​hidden>​ 
-  * [[:​pjv:​proiect]]+  * UX prototyping for games 
 +  * Fluid simulation methods 
 +  * Multiplayer solutions for games 
 +  * AR technologies for games 
 +  * Asset management and distribution in games 
 +  * Machine Learning in video games (eg. used for bots, animations etc.) 
 +  * Security in games. Cheating problems and solutions 
 +  * Real-Time Multi-Agent Navigation / Real-Time Crowd 
 +  * Mobile/Web games development particularities,​limits 
 +  * Illumination techniques and optimization 
 +  * Procedural generation (terrain, vegetation, characters, items, quests, whole environments etc) 
 +  * Input/​Output devices and implementation particularities (mouse, keyboard, controller, vr headset, vr controller, ar etc) 
 +  * Game type development particularities (eg. rpg, mmo, rts, tbs, moba etc.) 
 +  * Scene management. Rendering optimization. 
 +  * Mathematics in Video Games 
 +  * Physics in Video Games
  
 +
 +Inscrire echipa prezentare:
 +  * [[https://​forms.gle/​YUkavBv397bTAm3D6|Formular inscriere pana la data de 28 oct]]
 +  * [[https://​docs.google.com/​spreadsheets/​d/​1v2THSAP10-0lIRSjihXK7skkd8dHfsLepHr_wmq9iuI/​edit?​usp=sharing|Prezentari inscrise]]
 +
 +</​hidden>​
 ====== Resurse ====== ====== Resurse ======
 {{indexmenu>:​xx:​res}} {{indexmenu>:​xx:​res}}
  
pjv.txt · Last modified: 2021/10/20 11:56 by alexandru.gradinaru
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