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        <title>Introduction (Unity Basics)</title>
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        <description>Introduction (Unity Basics)

Info

	*  Getting Started – Part 1/2
	*  Getting Started – Part 2/2

Tasks

	*  create an environment: terrain, imported and textured objects (e.g. trees, cars, etc.)
	*  object controlled by keyboard
	*  objects with collision 
	*  scripting: an object that rotates permanently
	*  a pickup script (at collision, the object will disappear, and will increase a score displayed on the GUI).
	*  main menu (start game)</description>
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Unity UI – Part 1
Unity Scripting – Part 1

Parameters

Parameters can be controlled in the editor as long as they are defined as public or serializable variables.

You can define both simple variables and lists (array)


public float speed;

public Sprite[] images;


[SerializeField]
private Text scoreText;
    
[SerializeField]
private GameObject[] enemyTypes;</description>
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2D animations in Unity

In Unity (current version) we have two possibilities to make 2D animations: sprite-sheet si bone-based.



In the first image, the character is presented in several positions, with a sequence of positions for different actions. This image represents a sprite-sheet, being very popular in 2D games. This allows you to clearly imagine how the game will move.</description>
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        <description>3D Advanced Mechanics</description>
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