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        <title>Introducere in Unity</title>
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        <description>Introducere in Unity

Documentatie video

1. Introducere in Editorul Unity

2. Introducere in scriptingul Unity

Documentatie extinsa text

1. Introducere in Editorul Unity

2. Introducere in scriptingul Unity



Sumar documentatie

	&quot; Hotkeys&quot;



	&quot; Folders  inside unity&quot;</description>
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        <description>Animatii si interactiuni 2D

Animatii 2D in Unity

In Unity (versiuni dupa 2018) avem doua posibilitati de a face animatii 2D: sprite-sheet si bone-based.



În prima imagine, caracterul este prezentat în mai multe poziții, cu o secvență de poziții pentru diferite acțiuni. Aceasta imagine reprezinta un sprite-sheet, fiind foarte popular in jocurile 2D. Aceasta vă permite să vă imaginați în mod clar modul în care se va mișca în joc.</description>
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        <description>Elemente de 3D 1st Person

Controlul caracterelor in 3D

Pentru miscarea si controlul caracterelor in 3D sunt posibile mai multe abordari.

CharacterController

CharacterController este o componenenta ce poate fi adaugata pentru a putea controla caracaterul. Aceasta componenta nu foloseste elemente de fizica in nici nu fel, dar vine atasat cu un collider de baza Capsule Collider care nu permite intrarea in alte collidere. Acest lucru simplifica foarte mult scriptarea caracterului.</description>
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        <title>Elemente de 3D 3rd Person</title>
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        <description>Elemente de 3D 3rd Person

Miscare la o destinatie point-and-click

Pentru a misca efectivul jucatorul, trebuie sa folosim sistemul de navigare al Unity. Pentru asta se poate folosi pachetul UnityEngine.AI, vom adauga o componenta de tip Nav Mesh Agent si vom initializa un agent.</description>
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&lt;https://andrewhungblog.wordpress.com/2018/06/23/implementing-fog-of-war-in-unity/&gt;</description>
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        <description>Networking &amp; Multiplayer

Exista mai multe metode de a face un joc controlabil de mai multi jucatori in acelasi timp:

	*  Non-network: jucatorii joaca pe acelasi dispozitiv prin ture, controland caractere diferite sau avand ecranul impartit
	*  Network: jucatorii joaca pe dispozitive diferite, existand un server sau unul din juctori preluand si rolul de server (host) iar restul fiind clienti</description>
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        <dc:date>2020-10-14T11:23:57+03:00</dc:date>
        <title>Elemente de productie</title>
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        <description>Elemente de productie</description>
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