#define trapezoid_area(h, total_bases_len) ((h) * (total_bases_len) / 2) int main(void) { float h = 10.0; float b = 20.0; float B = 30.0; float area = trapezoid_area(h, b + B); // se expandează la: ((h) * (b + B) / 2) ... return 0; }